mr-crocs-adventures/js/retro/RetroArchitecture.js

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import RetroSprite from "./RetroSprite.js";
import RetroArchitectureTile from "./RetroArchitectureTile.js";
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import GeometryRectCollection from "../geometry/GeometryRectCollection.js";
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import GeometryPoint from "../geometry/GeometryPoint.js";
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export default class RetroArchitecture
{
constructor(tilesetSprite, tiles, columns, rows)
{
this.tileset = tilesetSprite;
this.tiles = tiles;
this.rows = rows;
this.columns = columns;
this.matrix = [];
this.tileWidth = this.tileset.getWidth() / this.tiles;
this.tileHeight = this.tileset.getHeight();
this.init();
}
init()
{
for (let y = 0; y < this.rows; y++) {
this.matrix.push(Array(this.columns).fill(null));
}
}
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getCollisionRects(rect)
{
let posX = Math.floor(rect.position.x / this.tileWidth) - 2;
let posY = Math.floor(rect.position.y / this.tileHeight) - 2;
let rangeX = parseInt( posX + rect.width / this.tileWidth) + 4;
let rangeY = parseInt(posY + rect.height / this.tileHeight) + 4;
let collection = new GeometryRectCollection();
for (let y = Math.max(0, posY); y < rangeY; y++) {
for (let x = Math.max(0, posX); x < rangeX; x++) {
if (y < this.matrix.length && x < this.matrix[y].length && this.matrix[y][x] !== null) {
let intersection = this.matrix[y][x].rect.getRectIntersection(rect);
if (intersection !== null) {
collection.addRect(intersection);
}
}
}
}
return collection;
}
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hasRectCollision(rect)
{
let posX = Math.floor(rect.position.x / this.tileWidth) - 2;
let posY = Math.floor(rect.position.y / this.tileHeight) - 2;
let rangeX = parseInt( posX + rect.width / this.tileWidth) + 4;
let rangeY = parseInt(posY + rect.height / this.tileHeight) + 4;
for (let y = Math.max(0, posY); y < rangeY; y++) {
for (let x = Math.max(0, posX); x < rangeX; x++) {
if (this.matrix[y][x] !== null) {
if (this.matrix[y][x].rect.getRectIntersection(rect) !== null) {
return true;
}
}
}
}
return false;
}
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getTileForPosition(position, offsetX = 0, offsetY = 0)
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{
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let x = parseInt(position.x / this.tileWidth) + offsetX;
let y = parseInt(position.y / this.tileHeight) + offsetY;
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if (x < 0 || x >= this.columns || y < 0 || y >= this.rows) {
return null;
}
return {x: x, y: y};
}
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getCeilingHeight(position)
{
let tilePosition = this.getTileForPosition(position, 0);
while (tilePosition !== null && tilePosition.y > 0) {
if (this.matrix[tilePosition.y][tilePosition.x] !== null) {
return tilePosition.y * this.tileHeight + this.tileHeight;
}
tilePosition.y--;
}
return 0;
}
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getGroundHeight(position)
{
let tilePosition = this.getTileForPosition(position);
while (tilePosition !== null && tilePosition.y < this.rows) {
if (this.matrix[tilePosition.y][tilePosition.x] !== null) {
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return tilePosition.y * this.tileHeight;
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}
tilePosition.y++;
}
return this.tileHeight * this.rows;
}
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getWallRight(position)
{
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let tilePosition = this.getTileForPosition(new GeometryPoint(position.x, position.y), 1, 0);
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while (tilePosition !== null && tilePosition.x < this.columns) {
if (this.matrix[tilePosition.y][tilePosition.x] !== null) {
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return tilePosition.x * this.tileWidth;
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}
tilePosition.x++;
}
return this.tileWidth * this.columns;
}
getWallLeft(position)
{
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let tilePosition = this.getTileForPosition(new GeometryPoint(position.x, position.y), -1,0);
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while (tilePosition !== null && tilePosition.x > 0) {
if (this.matrix[tilePosition.y][tilePosition.x] !== null) {
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return tilePosition.x * this.tileWidth + this.tileWidth;
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}
tilePosition.x--;
}
return 0;
}
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draw(context, camera = null)
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{
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let viewX = parseInt(Math.floor(Math.max(0, camera.position.x) / this.tileWidth));
let viewWidth = parseInt(Math.min(Math.ceil(camera.width), this.columns));
let viewY = parseInt(Math.floor(Math.max(0, camera.position.y)) / this.tileHeight);
let viewHeight = parseInt(Math.min(Math.ceil(camera.height), this.rows));
for (let y = viewY; y < viewHeight; y++) {
for (let x = viewX; x < viewWidth; x++) {
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let field = this.matrix[y][x];
if (field !== null) {
context.drawImage(
this.tileset.canvas,
field.tile * this.tileWidth,
0,
this.tileWidth,
this.tileHeight,
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x * this.tileWidth - camera.position.x,
y * this.tileHeight - camera.position.y,
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this.tileWidth,
this.tileHeight
);
}
}
}
}
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static createFromData(data)
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{
let tileset = new RetroSprite(data.tileset, data.scale);
let architecture = new RetroArchitecture(
tileset,
data.tiles,
data.columns,
data.rows
);
for (let y = 0; y < data.rows; y++) {
for (let x = 0; x < data.columns; x++) {
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if (data.matrix[y][x] > -1) {
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architecture.matrix[y][x] = new RetroArchitectureTile(
data.matrix[y][x],
x * architecture.tileWidth,
y * architecture.tileHeight,
architecture.tileWidth,
architecture.tileHeight
)
}
}
}
return architecture;
}
}