2020-02-11 21:20:11 +01:00
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'use strict';
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2020-01-22 22:50:45 +01:00
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import Key from "./Key.js";
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import MrCroc from "./MrCroc.js";
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2020-01-23 23:09:03 +01:00
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import RetroArchitecture from "./retro/RetroArchitecture.js";
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2020-01-25 13:11:25 +01:00
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import FileLoader from "./FileLoader.js";
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2020-02-09 22:06:59 +01:00
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import Camera from "./Camera.js";
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2020-02-11 21:20:11 +01:00
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import Gisela from "./Gisela.js";
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2020-02-12 21:29:06 +01:00
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import Setting from "./Setting.js";
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2020-02-12 23:30:04 +01:00
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import FrameRateMeasurer from "./FrameRateMeasurer.js";
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2020-02-14 00:12:24 +01:00
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import GraphicSet from "./GraphicSet.js";
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2020-01-22 22:50:45 +01:00
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class ImageLoader
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{
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images = [];
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numberImagesLoaded = 0;
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update()
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{
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this.numberImagesLoaded++;
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if (this.numberImagesLoaded === this.images.length) {
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window.dispatchEvent(new Event('imagesloaded'));
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}
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}
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getCurrentProgress()
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{
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return this.numberImagesLoaded / this.images.length;
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}
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2020-02-12 23:30:04 +01:00
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addImage(imagePath)
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2020-01-22 22:50:45 +01:00
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{
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2020-02-12 23:30:04 +01:00
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let image = new Image();
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image.src = imagePath;
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2020-01-22 22:50:45 +01:00
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image.addEventListener(
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'load', () => {
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2020-02-02 23:00:14 +01:00
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this.update();
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2020-01-22 22:50:45 +01:00
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}
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);
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this.images.push(image);
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}
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}
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function MainLoop(timestamp)
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{
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if (lastRendered === undefined && lastTimestamp === undefined) {
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lastRendered = timestamp;
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lastTimestamp = timestamp;
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}
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let delta = (timestamp - lastTimestamp) / (10 / GAME_SPEED);
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2020-01-26 22:12:32 +01:00
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let ceilingHeight = Math.max(
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2020-01-25 23:30:36 +01:00
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architecture.getCeilingHeight(mrCroc.getPositionHeadLeft()),
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architecture.getCeilingHeight(mrCroc.getPositionHeadRight()),
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);
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2020-01-22 22:50:45 +01:00
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2020-01-26 22:12:32 +01:00
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let groundHeight = Math.min(
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2020-01-25 13:11:25 +01:00
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architecture.getGroundHeight(mrCroc.getPositionFootLeft()),
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architecture.getGroundHeight(mrCroc.getPositionFootRight())
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);
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2020-01-22 22:50:45 +01:00
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2020-01-26 22:12:32 +01:00
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/* Handle falling */
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2020-01-25 13:11:25 +01:00
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mrCroc.position.y += mrCroc.fallSpeed;
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2020-01-25 23:30:36 +01:00
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mrCroc.fallSpeed += GRAVITY * delta;
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2020-01-25 13:11:25 +01:00
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2020-01-26 22:12:32 +01:00
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/* Handle ground collision */
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if (mrCroc.position.y > groundHeight && mrCroc.fallSpeed > 0) {
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mrCroc.position.y = groundHeight;
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2020-01-25 23:30:36 +01:00
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mrCroc.fallSpeed = 0;
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2020-01-25 13:11:25 +01:00
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}
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2020-01-26 22:12:32 +01:00
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/* Handle ceiling collision */
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if (mrCroc.position.y - mrCroc.getHeight() <= ceilingHeight) {
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2020-01-25 23:30:36 +01:00
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mrCroc.fallSpeed = 0;
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2020-01-26 22:12:32 +01:00
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mrCroc.position.y = ceilingHeight + mrCroc.getHeight() + 1;
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2020-01-25 23:30:36 +01:00
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}
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2020-01-25 13:11:25 +01:00
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2020-01-26 22:12:32 +01:00
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/* Handle jumping */
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2020-01-25 23:30:36 +01:00
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if (!mrCroc.isJumping && mrCroc.fallSpeed === 0 && mrCroc.position.y === groundHeight && KeyJump.isPressed()) {
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mrCroc.jump();
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} else if (!KeyJump.isPressed()) {
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mrCroc.isJumping = false;
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2020-01-25 13:11:25 +01:00
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}
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2020-01-26 22:12:32 +01:00
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/* Movement left and right */
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2020-02-11 21:20:11 +01:00
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if (!hasPlayerLeftArchitecture && KeyLeft.isPressed()) {
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2020-01-26 23:25:18 +01:00
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let lastWallLeft = Math.min(
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2020-01-25 23:30:36 +01:00
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architecture.getWallLeft(mrCroc.getPositionHeadLeft()),
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architecture.getWallLeft(mrCroc.getPositionFootLeft())
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);
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2020-01-26 22:12:32 +01:00
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mrCroc.moveLeft(timestamp, delta);
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if (mrCroc.position.x <= lastWallLeft + mrCroc.getWidth() * 0.5) {
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2020-01-26 11:25:20 +01:00
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mrCroc.position.x = lastWallLeft + mrCroc.getWidth() * 0.5 + 1;
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2020-01-25 13:11:25 +01:00
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}
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2020-02-11 21:20:11 +01:00
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} else if (!hasPlayerLeftArchitecture && KeyRight.isPressed()) {
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2020-01-26 23:25:18 +01:00
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let lastWallRight = Math.max(
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2020-01-25 23:30:36 +01:00
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architecture.getWallRight(mrCroc.getPositionHeadRight()),
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architecture.getWallRight(mrCroc.getPositionFootRight())
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);
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2020-01-26 22:12:32 +01:00
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mrCroc.moveRight(timestamp, delta);
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if (mrCroc.position.x >= lastWallRight - mrCroc.getWidth() * 0.5) {
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2020-01-26 11:25:20 +01:00
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mrCroc.position.x = lastWallRight - mrCroc.getWidth() * 0.5 - 1;
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2020-01-25 13:11:25 +01:00
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}
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}
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2020-02-11 21:20:11 +01:00
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if (!hasPlayerLeftArchitecture && !architecture.isInsideArchitecture(mrCroc.position)) {
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hasPlayerLeftArchitecture = true;
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setTimeout(
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function () {
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architecture.setMovableToStartPosition(mrCroc);
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hasPlayerLeftArchitecture = false;
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}, 2000
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);
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}
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2020-02-11 23:42:26 +01:00
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camera.focusPosition(
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mrCroc.position.x - mrCroc.getWidth() * 0.5,
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mrCroc.position.y - mrCroc.getHeight() * 0.5,
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20
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);
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camera.lockCameraIntoBorders();
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2020-01-26 22:12:32 +01:00
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/* Drawing */
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2020-02-12 23:30:04 +01:00
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if (timestamp - lastRendered >= frameDuration) {
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2020-01-25 13:11:25 +01:00
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context.clearRect(0, 0, window.innerWidth, window.innerHeight);
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2020-02-09 22:06:59 +01:00
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architecture.draw(context, camera);
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mrCroc.draw(context, camera);
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2020-02-11 21:20:11 +01:00
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gisela.draw(context, camera);
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2020-01-26 23:25:18 +01:00
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2020-01-22 22:50:45 +01:00
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lastRendered = timestamp;
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}
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lastTimestamp = timestamp;
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2020-02-12 21:29:06 +01:00
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if (!gameFinished && mrCroc.isJumping === false && architecture.isMovableInsideTargetPosition(mrCroc)) {
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gameFinished = true;
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KeyLeft.pressed = false;
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KeyRight.pressed = false;
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KeyJump.pressed = false;
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lastTimestamp = undefined;
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lastRendered = undefined;
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alert('Gisela: "Thanks for showing up, Mr. Croc, but I\'m not in danger."');
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}
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2020-01-22 22:50:45 +01:00
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window.requestAnimationFrame(MainLoop);
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}
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const GAME_SPEED = 1;
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2020-01-25 23:30:36 +01:00
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const GRAVITY = 2;
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2020-02-12 23:30:04 +01:00
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let fps;
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let frameDuration;
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2020-01-25 13:11:25 +01:00
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2020-02-14 00:16:54 +01:00
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let levelJson = new FileLoader('levels/level01.json');
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2020-02-04 21:42:14 +01:00
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const LEVEL = JSON.parse(levelJson.getContent());
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2020-01-22 22:50:45 +01:00
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let lastRendered = undefined;
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let lastTimestamp = undefined;
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let context;
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2020-02-11 21:20:11 +01:00
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let mrCroc, gisela, architecture;
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2020-02-09 22:06:59 +01:00
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let camera = new Camera();
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2020-02-11 21:20:11 +01:00
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let gameFinished = false;
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let hasPlayerLeftArchitecture = false;
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2020-01-22 22:50:45 +01:00
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let KeyLeft = new Key('ArrowLeft');
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let KeyRight = new Key('ArrowRight');
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2020-01-25 13:11:25 +01:00
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let KeyJump = new Key('Space');
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2020-01-22 22:50:45 +01:00
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let loader = new ImageLoader();
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2020-01-19 00:45:17 +01:00
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2020-02-12 23:30:04 +01:00
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loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-right.png');
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loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-left.png');
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2020-02-14 00:12:24 +01:00
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loader.addImage(Setting.TILESET_LOCATION + GraphicSet[LEVEL.tileset].tileset);
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2020-02-12 23:30:04 +01:00
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loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-right.png');
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2020-01-22 22:50:45 +01:00
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2020-02-12 23:30:04 +01:00
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new FrameRateMeasurer();
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2020-02-11 21:20:11 +01:00
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2020-01-22 22:50:45 +01:00
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window.addEventListener(
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'imagesloaded',
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() => {
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let canvas = document.getElementById('canvas');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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2020-02-14 00:12:24 +01:00
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canvas.style.backgroundAttachment = 'fixed';
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canvas.style.backgroundSize = 'cover';
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canvas.style.backgroundPosition = 'center center';
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if (GraphicSet[LEVEL.tileset].backgroundImage !== null) {
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canvas.style.backgroundImage = 'url("' + Setting.GRAPHICS_LOCATION + GraphicSet[LEVEL.tileset].backgroundImage +'")';
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}
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canvas.style.backgroundColor = LEVEL.backgroundColor;
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2020-01-19 00:45:17 +01:00
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2020-01-25 23:30:36 +01:00
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window.addEventListener(
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'resize',
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function () {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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);
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2020-01-22 22:50:45 +01:00
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context = canvas.getContext('2d');
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2020-01-19 00:45:17 +01:00
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2020-02-04 21:42:14 +01:00
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architecture = RetroArchitecture.createFromData(LEVEL);
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2020-02-09 22:06:59 +01:00
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camera.borderRight = architecture.columns * architecture.tileWidth;
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camera.borderBottom = architecture.rows * architecture.tileHeight;
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2020-01-23 23:09:03 +01:00
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2020-01-22 22:50:45 +01:00
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mrCroc = new MrCroc();
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2020-02-11 21:20:11 +01:00
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architecture.setMovableToStartPosition(mrCroc);
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gisela = new Gisela();
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architecture.setMovableToTargetPosition(gisela);
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2020-01-25 13:11:25 +01:00
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2020-02-14 00:12:24 +01:00
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fps = 120;
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2020-02-12 23:30:04 +01:00
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frameDuration = 1000 / fps;
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2020-01-22 22:50:45 +01:00
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window.requestAnimationFrame(MainLoop);
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}
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2020-02-12 23:30:04 +01:00
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);
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