Base implementation of drag and drop added
This commit is contained in:
parent
4265c306b9
commit
fff62bea5a
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@ -1,6 +1,6 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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from src.gui import *
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from src.dariuino import *
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class Argument:
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class Argument:
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@ -21,16 +21,19 @@ class Statement:
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def main():
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def main():
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resources = ResourceContainer.from_json_file('res/resources.json')
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resources = gui.ResourceContainer.from_json_file('res/resources.json')
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container = Container(Position(0, 0), Dimensions(600, 600))
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container = gui.Container(gui.Position(0, 0), gui.Dimensions(600, 600))
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container.set_background_image(resources.get_image('background'))
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v = Visualization(resources.get_image('sprite'), Position(100, 300))
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c = gui.Dragable(resources.get_image('icon-for-32'), gui.Position(100, 300))
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c.on_click = lambda : print('Hello world')
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container.add_visualization(v)
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a = gui.Dragable(resources.get_image('icon-while-32'), gui.Position(150, 350))
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ui = UI('Dariuino IDE', Dimensions(1920, 1080))
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container.add_clickable(c)
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container.add_clickable(a)
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ui = gui.UI('Dariuino IDE', gui.Dimensions(1920, 1080))
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ui.add_container(container)
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ui.add_container(container)
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ui.init()
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ui.init()
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ui.update()
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ui.update()
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@ -1,6 +1,6 @@
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{
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{
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"images": {
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"images": {
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"background": "/home/mal/Bilder/65a671cb20fb3d0c5774aafc5e5971c4.jpg",
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"icon-for-32": "res/graphics/icon-for-32.png",
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"sprite": "/home/mal/Bilder/Icons/wow-moka.png"
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"icon-while-32": "res/graphics/icon-while-32.png"
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}
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}
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}
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}
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@ -0,0 +1,16 @@
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import src.gui as gui
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class BlockColor:
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PINK = gui.Color(128, 0, 128)
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VIOLET = gui.Color(73, 0, 128)
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GREEN = gui.Color(0, 128, 0)
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BLUE = gui.Color(255, 0, 0)
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YELLOW = gui.Color(255, 255, 0)
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class CodeBlock(gui.Clickable):
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def __init__(self, color: gui.Color, on_click_callback: callable):
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Clickable.__init__(self, gui.Canvas(500, 200), gui.Position(0, 0))
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self.on_click = on_click_callable
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251
src/gui.py
251
src/gui.py
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@ -1,7 +1,8 @@
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#!/usr/bin/env python3
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import math
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import pygame
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import pygame
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import json
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import json
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from typing import Self
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from typing import Tuple
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class Position:
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class Position:
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@ -9,11 +10,31 @@ class Position:
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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def as_tuple(self):
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def __add__(self, position: Self) -> Self:
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return Position(self.x + position.x, self.y + position.y)
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def __sub__(self, position: Self) -> Self:
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return Position(self.x - position.x, self.y - position.y)
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def __mul__(self, position: Self) -> Self:
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return Position(self.x * position.x, self.y * position.y)
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def __str__(self):
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return 'Position(%d, %d)' % (self.x, self.y)
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def as_tuple(self) -> Tuple:
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return (self.x, self.y)
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return (self.x, self.y)
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def get_distance(self, position: Self) -> Self:
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delta = position - self
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return math.sqrt(math.pow(delta.x, 2) + math.pow(delta.y, 2))
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def get_duplicate(self) -> Self:
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return Position(self.x, self.y)
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@staticmethod
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@staticmethod
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def from_tuple(tuple):
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def from_tuple(tuple) -> Self:
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return Position(tuple[0], tuple[1])
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return Position(tuple[0], tuple[1])
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@ -23,7 +44,7 @@ class Color:
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self.green = green
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self.green = green
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self.blue = blue
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self.blue = blue
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def as_tuple(self):
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def as_tuple(self) -> Tuple:
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return (self.red, self.green, self.blue)
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return (self.red, self.green, self.blue)
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@ -40,23 +61,12 @@ class Dimensions:
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return Dimensions(tuple[0], tuple[1])
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return Dimensions(tuple[0], tuple[1])
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class Image:
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class Drawable:
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def __init__(self, path = None):
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def __init__(self, dimensions = Dimensions(0, 0)):
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self.surface = None
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self.surface = pygame.Surface(dimensions.as_tuple(), pygame.SRCALPHA)
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if path is not None:
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def draw_inside(self, drawable: Self, position: Position):
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self.surface = pygame.image.load(path)
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self.surface.blit(drawable.surface, position.as_tuple())
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def get_dimensions(self) -> Dimensions:
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return Dimensions.from_tuple(self.surface.get_size())
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class Canvas:
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def __init__(self, size: Dimensions):
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self.surface = pygame.Surface(size.as_tuple(), pygame.SRCALPHA)
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def draw_image(self, image: Image, position: Position):
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self.surface.blit(image.surface, position.as_tuple())
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def clear(self, color = Color(0, 0, 0)):
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def clear(self, color = Color(0, 0, 0)):
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self.surface.fill(color.as_tuple())
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self.surface.fill(color.as_tuple())
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return image
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return image
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def get_dimensions(self) -> Dimensions:
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return Dimensions.from_tuple(self.surface.get_size())
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class Image(Drawable):
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def __init__(self, path = None):
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Drawable.__init__(self)
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if path is not None:
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self.surface = pygame.image.load(path)
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class Canvas(Drawable):
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def __init__(self, size: Dimensions):
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Drawable.__init__(self, size)
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class Screen:
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class Screen:
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def __init__(self, title: str, resolution: Dimensions):
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def __init__(self, title: str, resolution: Dimensions):
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self.resolution = resolution
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self.resolution = resolution
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def get_image(self):
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def get_image(self):
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image = Image()
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image = Image()
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def update(self):
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def update(self) -> None:
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pygame.dispay.flip()
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pygame.dispay.flip()
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@staticmethod
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@staticmethod
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def __init__(self, surface: Canvas, position: Position):
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def __init__(self, surface: Canvas, position: Position):
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self.surface = surface
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self.surface = surface
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self.position = position
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self.position = position
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self.on_hover = lambda : None
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def draw(self, canvas: Canvas):
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def draw(self, canvas: Canvas) -> None:
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canvas.draw_image(self.surface, self.position)
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canvas.draw_inside(self.surface, self.position)
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def is_inside(self, position: Position):
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def is_inside(self, position: Position) -> bool:
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if position.x < self.position.x:
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if position.x < self.position.x:
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return False
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return False
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@ -122,45 +150,79 @@ class Visualization():
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class Clickable(Visualization):
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class Clickable(Visualization):
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def __init__(self, surface: Canvas, position: Position, on_click_callback: callable):
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def __init__(self, surface: Canvas, position: Position):
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Visualization.__init__(self, surface)
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Visualization.__init__(self, surface, position)
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self.on_click = on_click_callback
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self.on_click = lambda : None
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def click(self):
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def click(self) -> None:
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self.on_click()
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self.on_click()
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class Dragable(Clickable):
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def __init__(self, canvas: Canvas, position: Position):
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Clickable.__init__(self, canvas, position)
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self.on_drag = lambda : None
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self.on_drop = lambda : None
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self.on_fail = lambda drag : None
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def drag(self) -> None:
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self.on_drag()
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def drop(self) -> None:
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self.on_drop()
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def fail(self, drag: 'Drag'):
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self.on_fail(drag)
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class Dropable(Visualization):
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def __init__(self, canvas: Canvas, position: Position):
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Visualization.__init__(self, canvas, position)
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self.on_drop = lambda dragable: None
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def drop(self, dragable: Dragable) -> None:
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self.on_drop(dragable)
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class Container(Visualization):
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class Container(Visualization):
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ROWS = 0
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ROWS = 0
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COLUMNS = 1
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COLUMNS = 1
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def __init__(self, position: Position, dimensions: Dimensions):
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def __init__(self, position: Position, dimensions: Dimensions):
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Visualization.__init__(self, Canvas(dimensions), position)
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Visualization.__init__(self, Canvas(dimensions), position)
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self.background_image = None
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self.background_image = None
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self.background_color = Color(0, 0, 0)
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self.background_color = Color(0, 0, 0)
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self.visualizations = []
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self.visualizations = []
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self.clickables = []
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self.clickables = []
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def set_background_image(self, image: Image):
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def set_background_image(self, image: Image) -> None:
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self.background_image = image
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self.background_image = image
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def render(self):
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def render(self) -> None:
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self.surface.clear(self.background_color)
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self.surface.clear(self.background_color)
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if self.background_image is not None:
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if self.background_image is not None:
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self.surface.draw_image(self.background_image, Dimensions(0, 0))
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self.surface.draw_inside(self.background_image, Dimensions(0, 0))
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for visualization in self.visualizations:
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for visualization in self.visualizations:
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visualization.draw(self.surface)
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visualization.draw(self.surface)
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def add_visualization(self, visualization: Visualization):
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def add_visualization(self, visualization: Visualization) -> None:
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self.visualizations.append(visualization)
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self.visualizations.append(visualization)
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def add_clickable(self, clickable: Clickable):
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def add_clickable(self, clickable: Clickable) -> None:
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self.add_visualization(clickable)
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self.add_visualization(clickable)
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self.clickables.append(clickable)
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self.clickables.append(clickable)
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class Drag:
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def __init__(self, dragable: Dragable, cursor_offset: Position):
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self.dragable = dragable
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self.origin = dragable.position.get_duplicate()
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self.cursor_offset = cursor_offset
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class UI:
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class UI:
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def __init__(self, title: str, resolution: Dimensions):
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def __init__(self, title: str, resolution: Dimensions):
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pygame.init()
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pygame.init()
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self.clock = pygame.time.Clock()
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self.clock = pygame.time.Clock()
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self.screen = Screen(title, resolution)
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self.screen = Screen(title, resolution)
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self.canvas = self.screen.get_canvas()
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self.canvas = self.screen.get_canvas()
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self.drag = None
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self.containers = []
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self.containers = []
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def init(self):
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def init(self):
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container.render()
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container.render()
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container.draw(self.canvas)
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container.draw(self.canvas)
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pygame.display.update()
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def add_container(self, container: Container):
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def add_container(self, container: Container):
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self.containers.append(container)
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self.containers.append(container)
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def exit(self):
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def exit(self):
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pygame.quit()
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self.is_running = False
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self.is_running = False
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def main(self):
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def main(self):
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while self.is_running:
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while self.is_running:
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self.clock.tick()
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event = pygame.event.wait()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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self.exit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.exit()
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self.exit()
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elif event.type == pygame.KEYDOWN:
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if event.key == pygame.K_ESCAPE:
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self._handle_click(event)
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self.exit()
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pygame.display.update()
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elif event.type == pygame.MOUSEBUTTONUP:
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self._handle_drop(event)
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elif event.type == pygame.MOUSEMOTION:
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self._handle_mouse_motion(event)
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self.update()
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pygame.quit()
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def _handle_click(self, event: pygame.event.Event) -> None:
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clickables_clicked = self._get_clickables_clicked(event)
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if len(clickables_clicked) == 0:
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return
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clickable = clickables_clicked[-1]
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if type(clickable) is Dragable:
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self.drag = Drag(
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clickable,
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Position.from_tuple(event.pos) - clickable.position
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)
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clickable.click()
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def _handle_drag(self, event: pygame.event.Event):
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position_cursor = Position.from_tuple(event.pos)
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position = position_cursor - self.drag.cursor_offset
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self.drag.dragable.position = position
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self.drag.dragable.drag()
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def _handle_drop(self, event: pygame.event.Event):
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if self.drag is None:
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return
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position_cursor = Position.from_tuple(event.pos)
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dropables_hovered = self._get_visualizations_hovered(position_cursor, [Dropable])
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if len(dropables_hovered) == 0:
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self.drag.dragable.fail(self.drag)
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self.drag.dragable.position = self.drag.origin
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else:
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dropables_hovered[-1].drop(self.drag.dragable)
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self.drag.dragable.drop(dropables_hovered[-1])
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self.drag = None
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def _handle_mouse_motion(self, event: pygame.event.Event):
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if type(self.drag) is Drag:
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self._handle_drag(event)
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def _get_visualizations_hovered(self, cursor_position: Position, filter: list = []):
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containers_hovered = []
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visualizations_hovered = []
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for container in self.containers:
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if not container.is_inside(cursor_position):
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continue
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containers_hovered.append(container)
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for container_hovered in containers_hovered:
|
||||||
|
for visualization in container_hovered.visualizations:
|
||||||
|
if not self._is_in_filter(visualization, filter):
|
||||||
|
continue
|
||||||
|
|
||||||
|
if visualization.is_inside(cursor_position):
|
||||||
|
visualizations_hovered.append(visualization)
|
||||||
|
|
||||||
|
return visualizations_hovered
|
||||||
|
|
||||||
|
def _get_clickables_clicked(self, event: pygame.event.Event):
|
||||||
|
return self._get_visualizations_hovered(
|
||||||
|
Position.from_tuple(event.pos),
|
||||||
|
[Clickable, Dragable]
|
||||||
|
)
|
||||||
|
|
||||||
|
def _is_in_filter(self, visualization: Visualization, filter: list = []) -> bool:
|
||||||
|
if len(filter) == 0:
|
||||||
|
return True
|
||||||
|
|
||||||
|
for f in filter:
|
||||||
|
for parent in visualization.__class__.mro():
|
||||||
|
if parent is f:
|
||||||
|
return True
|
||||||
|
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
class IconButton(Clickable):
|
class IconButton(Clickable):
|
||||||
def __init__(self, icon: pygame.Surface, icon_hover = None):
|
def __init__(self, icon: Image, icon_hover = None):
|
||||||
self.icon = icon
|
self.icon = icon
|
||||||
self.icon_hover = icon_hover
|
self.icon_hover = icon_hover
|
||||||
|
|
||||||
|
@ -218,7 +373,13 @@ class ResourceContainer:
|
||||||
self.images[name] = Image(url)
|
self.images[name] = Image(url)
|
||||||
|
|
||||||
def get_image(self, name):
|
def get_image(self, name):
|
||||||
return self.images[name]
|
return self._get_resource(self.images, name)
|
||||||
|
|
||||||
|
def _get_resource(self, resources: list, name: str):
|
||||||
|
try:
|
||||||
|
return resources[name]
|
||||||
|
except KeyError:
|
||||||
|
raise Exception('Resource "%s" not found!' % (name))
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def from_json_file(json_file):
|
def from_json_file(json_file):
|
||||||
|
|
Loading…
Reference in New Issue