This commit is contained in:
Mal 2023-09-02 11:03:54 +02:00
commit 4265c306b9
4 changed files with 281 additions and 0 deletions

1
.gitignore vendored Normal file
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__pycache__

41
dariuino-ide.py Executable file
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#!/usr/bin/env python3
from src.gui import *
class Argument:
INTEGER = 1
STRING = 2
def __init__(self, name, type):
self.name = name
self.type = type
class Statement:
def __init__(self, name):
self.arguments = []
def add_argument(self, argument):
self.arguments.append(argument)
def main():
resources = ResourceContainer.from_json_file('res/resources.json')
container = Container(Position(0, 0), Dimensions(600, 600))
container.set_background_image(resources.get_image('background'))
v = Visualization(resources.get_image('sprite'), Position(100, 300))
container.add_visualization(v)
ui = UI('Dariuino IDE', Dimensions(1920, 1080))
ui.add_container(container)
ui.init()
ui.update()
ui.main()
if __name__ == '__main__':
main()

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res/resources.json Normal file
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{
"images": {
"background": "/home/mal/Bilder/65a671cb20fb3d0c5774aafc5e5971c4.jpg",
"sprite": "/home/mal/Bilder/Icons/wow-moka.png"
}
}

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src/gui.py Executable file
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#!/usr/bin/env python3
import pygame
import json
class Position:
def __init__(self, x = 0, y = 0):
self.x = x
self.y = y
def as_tuple(self):
return (self.x, self.y)
@staticmethod
def from_tuple(tuple):
return Position(tuple[0], tuple[1])
class Color:
def __init__(self, red, green, blue):
self.red = red
self.green = green
self.blue = blue
def as_tuple(self):
return (self.red, self.green, self.blue)
class Dimensions:
def __init__(self, width, height):
self.width = width
self.height = height
def as_tuple(self):
return (self.width, self.height)
@staticmethod
def from_tuple(tuple):
return Dimensions(tuple[0], tuple[1])
class Image:
def __init__(self, path = None):
self.surface = None
if path is not None:
self.surface = pygame.image.load(path)
def get_dimensions(self) -> Dimensions:
return Dimensions.from_tuple(self.surface.get_size())
class Canvas:
def __init__(self, size: Dimensions):
self.surface = pygame.Surface(size.as_tuple(), pygame.SRCALPHA)
def draw_image(self, image: Image, position: Position):
self.surface.blit(image.surface, position.as_tuple())
def clear(self, color = Color(0, 0, 0)):
self.surface.fill(color.as_tuple())
def get_image(self):
image = Image()
image.surface = self.surface
return image
class Screen:
def __init__(self, title: str, resolution: Dimensions):
self.resolution = resolution
self.screen = pygame.display.set_mode(resolution.as_tuple(), pygame.NOFRAME | pygame.FULLSCREEN | pygame.DOUBLEBUF)
pygame.display.set_caption(title)
def get_canvas(self):
canvas = Canvas(self.resolution)
canvas.surface = pygame.display.get_surface()
return canvas
def get_image(self):
image = Image()
def update(self):
pygame.dispay.flip()
@staticmethod
def get_screen_resolutions():
resolutions = []
for mode in pygame.display.list_modes():
resolutions.append(Dimensions.from_tuple(mode))
return resolutions
class Visualization():
def __init__(self, surface: Canvas, position: Position):
self.surface = surface
self.position = position
def draw(self, canvas: Canvas):
canvas.draw_image(self.surface, self.position)
def is_inside(self, position: Position):
if position.x < self.position.x:
return False
if position.y < self.position.y:
return False
dimensions = self.surface.get_dimensions()
if position.x > self.position.x + dimensions.width:
return False
if position.y > self.position.y + dimensions.height:
return False
return True
class Clickable(Visualization):
def __init__(self, surface: Canvas, position: Position, on_click_callback: callable):
Visualization.__init__(self, surface)
self.on_click = on_click_callback
def click(self):
self.on_click()
class Container(Visualization):
ROWS = 0
COLUMNS = 1
def __init__(self, position: Position, dimensions: Dimensions):
Visualization.__init__(self, Canvas(dimensions), position)
self.background_image = None
self.background_color = Color(0, 0, 0)
self.visualizations = []
self.clickables = []
def set_background_image(self, image: Image):
self.background_image = image
def render(self):
self.surface.clear(self.background_color)
if self.background_image is not None:
self.surface.draw_image(self.background_image, Dimensions(0, 0))
for visualization in self.visualizations:
visualization.draw(self.surface)
def add_visualization(self, visualization: Visualization):
self.visualizations.append(visualization)
def add_clickable(self, clickable: Clickable):
self.add_visualization(clickable)
self.clickables.append(clickable)
class UI:
def __init__(self, title: str, resolution: Dimensions):
pygame.init()
self.is_running = True
self.clock = pygame.time.Clock()
self.screen = Screen(title, resolution)
self.canvas = self.screen.get_canvas()
self.containers = []
def init(self):
pass
def update(self):
self.canvas.clear()
for container in self.containers:
container.render()
container.draw(self.canvas)
def add_container(self, container: Container):
self.containers.append(container)
def exit(self):
pygame.quit()
self.is_running = False
def main(self):
while self.is_running:
self.clock.tick()
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.exit()
pygame.display.update()
class IconButton(Clickable):
def __init__(self, icon: pygame.Surface, icon_hover = None):
self.icon = icon
self.icon_hover = icon_hover
class ResourceContainer:
def __init__(self):
self.images = {}
def add_image(self, name, url):
self.images[name] = Image(url)
def get_image(self, name):
return self.images[name]
@staticmethod
def from_json_file(json_file):
with open(json_file, 'r') as file:
data = json.loads(file.read())
resources = ResourceContainer()
for image in data['images']:
resources.add_image(image, data['images'][image])
return resources