Base implementation of drag and drop added
This commit is contained in:
parent
4265c306b9
commit
fff62bea5a
|
@ -1,6 +1,6 @@
|
||||||
#!/usr/bin/env python3
|
#!/usr/bin/env python3
|
||||||
|
|
||||||
from src.gui import *
|
from src.dariuino import *
|
||||||
|
|
||||||
|
|
||||||
class Argument:
|
class Argument:
|
||||||
|
@ -21,16 +21,19 @@ class Statement:
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
resources = ResourceContainer.from_json_file('res/resources.json')
|
resources = gui.ResourceContainer.from_json_file('res/resources.json')
|
||||||
|
|
||||||
container = Container(Position(0, 0), Dimensions(600, 600))
|
container = gui.Container(gui.Position(0, 0), gui.Dimensions(600, 600))
|
||||||
container.set_background_image(resources.get_image('background'))
|
|
||||||
|
|
||||||
v = Visualization(resources.get_image('sprite'), Position(100, 300))
|
c = gui.Dragable(resources.get_image('icon-for-32'), gui.Position(100, 300))
|
||||||
|
c.on_click = lambda : print('Hello world')
|
||||||
|
|
||||||
container.add_visualization(v)
|
a = gui.Dragable(resources.get_image('icon-while-32'), gui.Position(150, 350))
|
||||||
|
|
||||||
ui = UI('Dariuino IDE', Dimensions(1920, 1080))
|
container.add_clickable(c)
|
||||||
|
container.add_clickable(a)
|
||||||
|
|
||||||
|
ui = gui.UI('Dariuino IDE', gui.Dimensions(1920, 1080))
|
||||||
ui.add_container(container)
|
ui.add_container(container)
|
||||||
ui.init()
|
ui.init()
|
||||||
ui.update()
|
ui.update()
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
Binary file not shown.
After Width: | Height: | Size: 969 B |
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"images": {
|
"images": {
|
||||||
"background": "/home/mal/Bilder/65a671cb20fb3d0c5774aafc5e5971c4.jpg",
|
"icon-for-32": "res/graphics/icon-for-32.png",
|
||||||
"sprite": "/home/mal/Bilder/Icons/wow-moka.png"
|
"icon-while-32": "res/graphics/icon-while-32.png"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
import src.gui as gui
|
||||||
|
|
||||||
|
|
||||||
|
class BlockColor:
|
||||||
|
PINK = gui.Color(128, 0, 128)
|
||||||
|
VIOLET = gui.Color(73, 0, 128)
|
||||||
|
GREEN = gui.Color(0, 128, 0)
|
||||||
|
BLUE = gui.Color(255, 0, 0)
|
||||||
|
YELLOW = gui.Color(255, 255, 0)
|
||||||
|
|
||||||
|
|
||||||
|
class CodeBlock(gui.Clickable):
|
||||||
|
def __init__(self, color: gui.Color, on_click_callback: callable):
|
||||||
|
Clickable.__init__(self, gui.Canvas(500, 200), gui.Position(0, 0))
|
||||||
|
self.on_click = on_click_callable
|
||||||
|
|
243
src/gui.py
243
src/gui.py
|
@ -1,7 +1,8 @@
|
||||||
#!/usr/bin/env python3
|
import math
|
||||||
|
|
||||||
import pygame
|
import pygame
|
||||||
import json
|
import json
|
||||||
|
from typing import Self
|
||||||
|
from typing import Tuple
|
||||||
|
|
||||||
|
|
||||||
class Position:
|
class Position:
|
||||||
|
@ -9,11 +10,31 @@ class Position:
|
||||||
self.x = x
|
self.x = x
|
||||||
self.y = y
|
self.y = y
|
||||||
|
|
||||||
def as_tuple(self):
|
def __add__(self, position: Self) -> Self:
|
||||||
|
return Position(self.x + position.x, self.y + position.y)
|
||||||
|
|
||||||
|
def __sub__(self, position: Self) -> Self:
|
||||||
|
return Position(self.x - position.x, self.y - position.y)
|
||||||
|
|
||||||
|
def __mul__(self, position: Self) -> Self:
|
||||||
|
return Position(self.x * position.x, self.y * position.y)
|
||||||
|
|
||||||
|
def __str__(self):
|
||||||
|
return 'Position(%d, %d)' % (self.x, self.y)
|
||||||
|
|
||||||
|
def as_tuple(self) -> Tuple:
|
||||||
return (self.x, self.y)
|
return (self.x, self.y)
|
||||||
|
|
||||||
|
def get_distance(self, position: Self) -> Self:
|
||||||
|
delta = position - self
|
||||||
|
|
||||||
|
return math.sqrt(math.pow(delta.x, 2) + math.pow(delta.y, 2))
|
||||||
|
|
||||||
|
def get_duplicate(self) -> Self:
|
||||||
|
return Position(self.x, self.y)
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def from_tuple(tuple):
|
def from_tuple(tuple) -> Self:
|
||||||
return Position(tuple[0], tuple[1])
|
return Position(tuple[0], tuple[1])
|
||||||
|
|
||||||
|
|
||||||
|
@ -23,7 +44,7 @@ class Color:
|
||||||
self.green = green
|
self.green = green
|
||||||
self.blue = blue
|
self.blue = blue
|
||||||
|
|
||||||
def as_tuple(self):
|
def as_tuple(self) -> Tuple:
|
||||||
return (self.red, self.green, self.blue)
|
return (self.red, self.green, self.blue)
|
||||||
|
|
||||||
|
|
||||||
|
@ -40,23 +61,12 @@ class Dimensions:
|
||||||
return Dimensions(tuple[0], tuple[1])
|
return Dimensions(tuple[0], tuple[1])
|
||||||
|
|
||||||
|
|
||||||
class Image:
|
class Drawable:
|
||||||
def __init__(self, path = None):
|
def __init__(self, dimensions = Dimensions(0, 0)):
|
||||||
self.surface = None
|
self.surface = pygame.Surface(dimensions.as_tuple(), pygame.SRCALPHA)
|
||||||
|
|
||||||
if path is not None:
|
def draw_inside(self, drawable: Self, position: Position):
|
||||||
self.surface = pygame.image.load(path)
|
self.surface.blit(drawable.surface, position.as_tuple())
|
||||||
|
|
||||||
def get_dimensions(self) -> Dimensions:
|
|
||||||
return Dimensions.from_tuple(self.surface.get_size())
|
|
||||||
|
|
||||||
|
|
||||||
class Canvas:
|
|
||||||
def __init__(self, size: Dimensions):
|
|
||||||
self.surface = pygame.Surface(size.as_tuple(), pygame.SRCALPHA)
|
|
||||||
|
|
||||||
def draw_image(self, image: Image, position: Position):
|
|
||||||
self.surface.blit(image.surface, position.as_tuple())
|
|
||||||
|
|
||||||
def clear(self, color = Color(0, 0, 0)):
|
def clear(self, color = Color(0, 0, 0)):
|
||||||
self.surface.fill(color.as_tuple())
|
self.surface.fill(color.as_tuple())
|
||||||
|
@ -67,6 +77,23 @@ class Canvas:
|
||||||
|
|
||||||
return image
|
return image
|
||||||
|
|
||||||
|
def get_dimensions(self) -> Dimensions:
|
||||||
|
return Dimensions.from_tuple(self.surface.get_size())
|
||||||
|
|
||||||
|
|
||||||
|
class Image(Drawable):
|
||||||
|
def __init__(self, path = None):
|
||||||
|
Drawable.__init__(self)
|
||||||
|
|
||||||
|
if path is not None:
|
||||||
|
self.surface = pygame.image.load(path)
|
||||||
|
|
||||||
|
|
||||||
|
class Canvas(Drawable):
|
||||||
|
def __init__(self, size: Dimensions):
|
||||||
|
Drawable.__init__(self, size)
|
||||||
|
|
||||||
|
|
||||||
class Screen:
|
class Screen:
|
||||||
def __init__(self, title: str, resolution: Dimensions):
|
def __init__(self, title: str, resolution: Dimensions):
|
||||||
self.resolution = resolution
|
self.resolution = resolution
|
||||||
|
@ -82,7 +109,7 @@ class Screen:
|
||||||
def get_image(self):
|
def get_image(self):
|
||||||
image = Image()
|
image = Image()
|
||||||
|
|
||||||
def update(self):
|
def update(self) -> None:
|
||||||
pygame.dispay.flip()
|
pygame.dispay.flip()
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
|
@ -99,11 +126,12 @@ class Visualization():
|
||||||
def __init__(self, surface: Canvas, position: Position):
|
def __init__(self, surface: Canvas, position: Position):
|
||||||
self.surface = surface
|
self.surface = surface
|
||||||
self.position = position
|
self.position = position
|
||||||
|
self.on_hover = lambda : None
|
||||||
|
|
||||||
def draw(self, canvas: Canvas):
|
def draw(self, canvas: Canvas) -> None:
|
||||||
canvas.draw_image(self.surface, self.position)
|
canvas.draw_inside(self.surface, self.position)
|
||||||
|
|
||||||
def is_inside(self, position: Position):
|
def is_inside(self, position: Position) -> bool:
|
||||||
if position.x < self.position.x:
|
if position.x < self.position.x:
|
||||||
return False
|
return False
|
||||||
|
|
||||||
|
@ -122,45 +150,79 @@ class Visualization():
|
||||||
|
|
||||||
|
|
||||||
class Clickable(Visualization):
|
class Clickable(Visualization):
|
||||||
def __init__(self, surface: Canvas, position: Position, on_click_callback: callable):
|
def __init__(self, surface: Canvas, position: Position):
|
||||||
Visualization.__init__(self, surface)
|
Visualization.__init__(self, surface, position)
|
||||||
self.on_click = on_click_callback
|
self.on_click = lambda : None
|
||||||
|
|
||||||
def click(self):
|
def click(self) -> None:
|
||||||
self.on_click()
|
self.on_click()
|
||||||
|
|
||||||
|
|
||||||
|
class Dragable(Clickable):
|
||||||
|
def __init__(self, canvas: Canvas, position: Position):
|
||||||
|
Clickable.__init__(self, canvas, position)
|
||||||
|
self.on_drag = lambda : None
|
||||||
|
self.on_drop = lambda : None
|
||||||
|
self.on_fail = lambda drag : None
|
||||||
|
|
||||||
|
def drag(self) -> None:
|
||||||
|
self.on_drag()
|
||||||
|
|
||||||
|
def drop(self) -> None:
|
||||||
|
self.on_drop()
|
||||||
|
|
||||||
|
def fail(self, drag: 'Drag'):
|
||||||
|
self.on_fail(drag)
|
||||||
|
|
||||||
|
|
||||||
|
class Dropable(Visualization):
|
||||||
|
def __init__(self, canvas: Canvas, position: Position):
|
||||||
|
Visualization.__init__(self, canvas, position)
|
||||||
|
self.on_drop = lambda dragable: None
|
||||||
|
|
||||||
|
def drop(self, dragable: Dragable) -> None:
|
||||||
|
self.on_drop(dragable)
|
||||||
|
|
||||||
|
|
||||||
class Container(Visualization):
|
class Container(Visualization):
|
||||||
ROWS = 0
|
ROWS = 0
|
||||||
COLUMNS = 1
|
COLUMNS = 1
|
||||||
|
|
||||||
def __init__(self, position: Position, dimensions: Dimensions):
|
def __init__(self, position: Position, dimensions: Dimensions):
|
||||||
Visualization.__init__(self, Canvas(dimensions), position)
|
Visualization.__init__(self, Canvas(dimensions), position)
|
||||||
|
|
||||||
self.background_image = None
|
self.background_image = None
|
||||||
self.background_color = Color(0, 0, 0)
|
self.background_color = Color(0, 0, 0)
|
||||||
self.visualizations = []
|
self.visualizations = []
|
||||||
self.clickables = []
|
self.clickables = []
|
||||||
|
|
||||||
def set_background_image(self, image: Image):
|
def set_background_image(self, image: Image) -> None:
|
||||||
self.background_image = image
|
self.background_image = image
|
||||||
|
|
||||||
def render(self):
|
def render(self) -> None:
|
||||||
self.surface.clear(self.background_color)
|
self.surface.clear(self.background_color)
|
||||||
|
|
||||||
if self.background_image is not None:
|
if self.background_image is not None:
|
||||||
self.surface.draw_image(self.background_image, Dimensions(0, 0))
|
self.surface.draw_inside(self.background_image, Dimensions(0, 0))
|
||||||
|
|
||||||
for visualization in self.visualizations:
|
for visualization in self.visualizations:
|
||||||
visualization.draw(self.surface)
|
visualization.draw(self.surface)
|
||||||
|
|
||||||
def add_visualization(self, visualization: Visualization):
|
def add_visualization(self, visualization: Visualization) -> None:
|
||||||
self.visualizations.append(visualization)
|
self.visualizations.append(visualization)
|
||||||
|
|
||||||
def add_clickable(self, clickable: Clickable):
|
def add_clickable(self, clickable: Clickable) -> None:
|
||||||
self.add_visualization(clickable)
|
self.add_visualization(clickable)
|
||||||
self.clickables.append(clickable)
|
self.clickables.append(clickable)
|
||||||
|
|
||||||
|
|
||||||
|
class Drag:
|
||||||
|
def __init__(self, dragable: Dragable, cursor_offset: Position):
|
||||||
|
self.dragable = dragable
|
||||||
|
self.origin = dragable.position.get_duplicate()
|
||||||
|
self.cursor_offset = cursor_offset
|
||||||
|
|
||||||
|
|
||||||
class UI:
|
class UI:
|
||||||
def __init__(self, title: str, resolution: Dimensions):
|
def __init__(self, title: str, resolution: Dimensions):
|
||||||
pygame.init()
|
pygame.init()
|
||||||
|
@ -169,7 +231,7 @@ class UI:
|
||||||
self.clock = pygame.time.Clock()
|
self.clock = pygame.time.Clock()
|
||||||
self.screen = Screen(title, resolution)
|
self.screen = Screen(title, resolution)
|
||||||
self.canvas = self.screen.get_canvas()
|
self.canvas = self.screen.get_canvas()
|
||||||
|
self.drag = None
|
||||||
self.containers = []
|
self.containers = []
|
||||||
|
|
||||||
def init(self):
|
def init(self):
|
||||||
|
@ -182,18 +244,18 @@ class UI:
|
||||||
container.render()
|
container.render()
|
||||||
container.draw(self.canvas)
|
container.draw(self.canvas)
|
||||||
|
|
||||||
|
pygame.display.update()
|
||||||
|
|
||||||
def add_container(self, container: Container):
|
def add_container(self, container: Container):
|
||||||
self.containers.append(container)
|
self.containers.append(container)
|
||||||
|
|
||||||
def exit(self):
|
def exit(self):
|
||||||
pygame.quit()
|
|
||||||
self.is_running = False
|
self.is_running = False
|
||||||
|
|
||||||
def main(self):
|
def main(self):
|
||||||
while self.is_running:
|
while self.is_running:
|
||||||
self.clock.tick()
|
event = pygame.event.wait()
|
||||||
|
|
||||||
for event in pygame.event.get():
|
|
||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
self.exit()
|
self.exit()
|
||||||
|
|
||||||
|
@ -201,11 +263,104 @@ class UI:
|
||||||
if event.key == pygame.K_ESCAPE:
|
if event.key == pygame.K_ESCAPE:
|
||||||
self.exit()
|
self.exit()
|
||||||
|
|
||||||
pygame.display.update()
|
elif event.type == pygame.MOUSEBUTTONDOWN:
|
||||||
|
self._handle_click(event)
|
||||||
|
|
||||||
|
elif event.type == pygame.MOUSEBUTTONUP:
|
||||||
|
self._handle_drop(event)
|
||||||
|
|
||||||
|
elif event.type == pygame.MOUSEMOTION:
|
||||||
|
self._handle_mouse_motion(event)
|
||||||
|
|
||||||
|
self.update()
|
||||||
|
|
||||||
|
pygame.quit()
|
||||||
|
|
||||||
|
def _handle_click(self, event: pygame.event.Event) -> None:
|
||||||
|
clickables_clicked = self._get_clickables_clicked(event)
|
||||||
|
|
||||||
|
if len(clickables_clicked) == 0:
|
||||||
|
return
|
||||||
|
|
||||||
|
clickable = clickables_clicked[-1]
|
||||||
|
|
||||||
|
if type(clickable) is Dragable:
|
||||||
|
self.drag = Drag(
|
||||||
|
clickable,
|
||||||
|
Position.from_tuple(event.pos) - clickable.position
|
||||||
|
)
|
||||||
|
|
||||||
|
clickable.click()
|
||||||
|
|
||||||
|
def _handle_drag(self, event: pygame.event.Event):
|
||||||
|
position_cursor = Position.from_tuple(event.pos)
|
||||||
|
|
||||||
|
position = position_cursor - self.drag.cursor_offset
|
||||||
|
|
||||||
|
self.drag.dragable.position = position
|
||||||
|
self.drag.dragable.drag()
|
||||||
|
|
||||||
|
def _handle_drop(self, event: pygame.event.Event):
|
||||||
|
if self.drag is None:
|
||||||
|
return
|
||||||
|
|
||||||
|
position_cursor = Position.from_tuple(event.pos)
|
||||||
|
|
||||||
|
dropables_hovered = self._get_visualizations_hovered(position_cursor, [Dropable])
|
||||||
|
|
||||||
|
if len(dropables_hovered) == 0:
|
||||||
|
self.drag.dragable.fail(self.drag)
|
||||||
|
self.drag.dragable.position = self.drag.origin
|
||||||
|
else:
|
||||||
|
dropables_hovered[-1].drop(self.drag.dragable)
|
||||||
|
self.drag.dragable.drop(dropables_hovered[-1])
|
||||||
|
|
||||||
|
self.drag = None
|
||||||
|
|
||||||
|
def _handle_mouse_motion(self, event: pygame.event.Event):
|
||||||
|
if type(self.drag) is Drag:
|
||||||
|
self._handle_drag(event)
|
||||||
|
|
||||||
|
def _get_visualizations_hovered(self, cursor_position: Position, filter: list = []):
|
||||||
|
containers_hovered = []
|
||||||
|
visualizations_hovered = []
|
||||||
|
|
||||||
|
for container in self.containers:
|
||||||
|
if not container.is_inside(cursor_position):
|
||||||
|
continue
|
||||||
|
|
||||||
|
containers_hovered.append(container)
|
||||||
|
|
||||||
|
for container_hovered in containers_hovered:
|
||||||
|
for visualization in container_hovered.visualizations:
|
||||||
|
if not self._is_in_filter(visualization, filter):
|
||||||
|
continue
|
||||||
|
|
||||||
|
if visualization.is_inside(cursor_position):
|
||||||
|
visualizations_hovered.append(visualization)
|
||||||
|
|
||||||
|
return visualizations_hovered
|
||||||
|
|
||||||
|
def _get_clickables_clicked(self, event: pygame.event.Event):
|
||||||
|
return self._get_visualizations_hovered(
|
||||||
|
Position.from_tuple(event.pos),
|
||||||
|
[Clickable, Dragable]
|
||||||
|
)
|
||||||
|
|
||||||
|
def _is_in_filter(self, visualization: Visualization, filter: list = []) -> bool:
|
||||||
|
if len(filter) == 0:
|
||||||
|
return True
|
||||||
|
|
||||||
|
for f in filter:
|
||||||
|
for parent in visualization.__class__.mro():
|
||||||
|
if parent is f:
|
||||||
|
return True
|
||||||
|
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
class IconButton(Clickable):
|
class IconButton(Clickable):
|
||||||
def __init__(self, icon: pygame.Surface, icon_hover = None):
|
def __init__(self, icon: Image, icon_hover = None):
|
||||||
self.icon = icon
|
self.icon = icon
|
||||||
self.icon_hover = icon_hover
|
self.icon_hover = icon_hover
|
||||||
|
|
||||||
|
@ -218,7 +373,13 @@ class ResourceContainer:
|
||||||
self.images[name] = Image(url)
|
self.images[name] = Image(url)
|
||||||
|
|
||||||
def get_image(self, name):
|
def get_image(self, name):
|
||||||
return self.images[name]
|
return self._get_resource(self.images, name)
|
||||||
|
|
||||||
|
def _get_resource(self, resources: list, name: str):
|
||||||
|
try:
|
||||||
|
return resources[name]
|
||||||
|
except KeyError:
|
||||||
|
raise Exception('Resource "%s" not found!' % (name))
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def from_json_file(json_file):
|
def from_json_file(json_file):
|
||||||
|
|
Loading…
Reference in New Issue