Base implementation of drag and drop added

This commit is contained in:
Mal 2023-09-06 12:01:34 +02:00
parent 4265c306b9
commit fff62bea5a
6 changed files with 234 additions and 54 deletions

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@ -1,6 +1,6 @@
#!/usr/bin/env python3
from src.gui import *
from src.dariuino import *
class Argument:
@ -21,16 +21,19 @@ class Statement:
def main():
resources = ResourceContainer.from_json_file('res/resources.json')
resources = gui.ResourceContainer.from_json_file('res/resources.json')
container = Container(Position(0, 0), Dimensions(600, 600))
container.set_background_image(resources.get_image('background'))
container = gui.Container(gui.Position(0, 0), gui.Dimensions(600, 600))
v = Visualization(resources.get_image('sprite'), Position(100, 300))
c = gui.Dragable(resources.get_image('icon-for-32'), gui.Position(100, 300))
c.on_click = lambda : print('Hello world')
container.add_visualization(v)
a = gui.Dragable(resources.get_image('icon-while-32'), gui.Position(150, 350))
ui = UI('Dariuino IDE', Dimensions(1920, 1080))
container.add_clickable(c)
container.add_clickable(a)
ui = gui.UI('Dariuino IDE', gui.Dimensions(1920, 1080))
ui.add_container(container)
ui.init()
ui.update()

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@ -1,6 +1,6 @@
{
"images": {
"background": "/home/mal/Bilder/65a671cb20fb3d0c5774aafc5e5971c4.jpg",
"sprite": "/home/mal/Bilder/Icons/wow-moka.png"
"icon-for-32": "res/graphics/icon-for-32.png",
"icon-while-32": "res/graphics/icon-while-32.png"
}
}

16
src/dariuino.py Normal file
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@ -0,0 +1,16 @@
import src.gui as gui
class BlockColor:
PINK = gui.Color(128, 0, 128)
VIOLET = gui.Color(73, 0, 128)
GREEN = gui.Color(0, 128, 0)
BLUE = gui.Color(255, 0, 0)
YELLOW = gui.Color(255, 255, 0)
class CodeBlock(gui.Clickable):
def __init__(self, color: gui.Color, on_click_callback: callable):
Clickable.__init__(self, gui.Canvas(500, 200), gui.Position(0, 0))
self.on_click = on_click_callable

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@ -1,7 +1,8 @@
#!/usr/bin/env python3
import math
import pygame
import json
from typing import Self
from typing import Tuple
class Position:
@ -9,11 +10,31 @@ class Position:
self.x = x
self.y = y
def as_tuple(self):
def __add__(self, position: Self) -> Self:
return Position(self.x + position.x, self.y + position.y)
def __sub__(self, position: Self) -> Self:
return Position(self.x - position.x, self.y - position.y)
def __mul__(self, position: Self) -> Self:
return Position(self.x * position.x, self.y * position.y)
def __str__(self):
return 'Position(%d, %d)' % (self.x, self.y)
def as_tuple(self) -> Tuple:
return (self.x, self.y)
def get_distance(self, position: Self) -> Self:
delta = position - self
return math.sqrt(math.pow(delta.x, 2) + math.pow(delta.y, 2))
def get_duplicate(self) -> Self:
return Position(self.x, self.y)
@staticmethod
def from_tuple(tuple):
def from_tuple(tuple) -> Self:
return Position(tuple[0], tuple[1])
@ -23,7 +44,7 @@ class Color:
self.green = green
self.blue = blue
def as_tuple(self):
def as_tuple(self) -> Tuple:
return (self.red, self.green, self.blue)
@ -40,23 +61,12 @@ class Dimensions:
return Dimensions(tuple[0], tuple[1])
class Image:
def __init__(self, path = None):
self.surface = None
class Drawable:
def __init__(self, dimensions = Dimensions(0, 0)):
self.surface = pygame.Surface(dimensions.as_tuple(), pygame.SRCALPHA)
if path is not None:
self.surface = pygame.image.load(path)
def get_dimensions(self) -> Dimensions:
return Dimensions.from_tuple(self.surface.get_size())
class Canvas:
def __init__(self, size: Dimensions):
self.surface = pygame.Surface(size.as_tuple(), pygame.SRCALPHA)
def draw_image(self, image: Image, position: Position):
self.surface.blit(image.surface, position.as_tuple())
def draw_inside(self, drawable: Self, position: Position):
self.surface.blit(drawable.surface, position.as_tuple())
def clear(self, color = Color(0, 0, 0)):
self.surface.fill(color.as_tuple())
@ -67,6 +77,23 @@ class Canvas:
return image
def get_dimensions(self) -> Dimensions:
return Dimensions.from_tuple(self.surface.get_size())
class Image(Drawable):
def __init__(self, path = None):
Drawable.__init__(self)
if path is not None:
self.surface = pygame.image.load(path)
class Canvas(Drawable):
def __init__(self, size: Dimensions):
Drawable.__init__(self, size)
class Screen:
def __init__(self, title: str, resolution: Dimensions):
self.resolution = resolution
@ -82,7 +109,7 @@ class Screen:
def get_image(self):
image = Image()
def update(self):
def update(self) -> None:
pygame.dispay.flip()
@staticmethod
@ -99,11 +126,12 @@ class Visualization():
def __init__(self, surface: Canvas, position: Position):
self.surface = surface
self.position = position
self.on_hover = lambda : None
def draw(self, canvas: Canvas):
canvas.draw_image(self.surface, self.position)
def draw(self, canvas: Canvas) -> None:
canvas.draw_inside(self.surface, self.position)
def is_inside(self, position: Position):
def is_inside(self, position: Position) -> bool:
if position.x < self.position.x:
return False
@ -122,45 +150,79 @@ class Visualization():
class Clickable(Visualization):
def __init__(self, surface: Canvas, position: Position, on_click_callback: callable):
Visualization.__init__(self, surface)
self.on_click = on_click_callback
def __init__(self, surface: Canvas, position: Position):
Visualization.__init__(self, surface, position)
self.on_click = lambda : None
def click(self):
def click(self) -> None:
self.on_click()
class Dragable(Clickable):
def __init__(self, canvas: Canvas, position: Position):
Clickable.__init__(self, canvas, position)
self.on_drag = lambda : None
self.on_drop = lambda : None
self.on_fail = lambda drag : None
def drag(self) -> None:
self.on_drag()
def drop(self) -> None:
self.on_drop()
def fail(self, drag: 'Drag'):
self.on_fail(drag)
class Dropable(Visualization):
def __init__(self, canvas: Canvas, position: Position):
Visualization.__init__(self, canvas, position)
self.on_drop = lambda dragable: None
def drop(self, dragable: Dragable) -> None:
self.on_drop(dragable)
class Container(Visualization):
ROWS = 0
COLUMNS = 1
def __init__(self, position: Position, dimensions: Dimensions):
Visualization.__init__(self, Canvas(dimensions), position)
self.background_image = None
self.background_color = Color(0, 0, 0)
self.visualizations = []
self.clickables = []
def set_background_image(self, image: Image):
def set_background_image(self, image: Image) -> None:
self.background_image = image
def render(self):
def render(self) -> None:
self.surface.clear(self.background_color)
if self.background_image is not None:
self.surface.draw_image(self.background_image, Dimensions(0, 0))
self.surface.draw_inside(self.background_image, Dimensions(0, 0))
for visualization in self.visualizations:
visualization.draw(self.surface)
def add_visualization(self, visualization: Visualization):
def add_visualization(self, visualization: Visualization) -> None:
self.visualizations.append(visualization)
def add_clickable(self, clickable: Clickable):
def add_clickable(self, clickable: Clickable) -> None:
self.add_visualization(clickable)
self.clickables.append(clickable)
class Drag:
def __init__(self, dragable: Dragable, cursor_offset: Position):
self.dragable = dragable
self.origin = dragable.position.get_duplicate()
self.cursor_offset = cursor_offset
class UI:
def __init__(self, title: str, resolution: Dimensions):
pygame.init()
@ -169,7 +231,7 @@ class UI:
self.clock = pygame.time.Clock()
self.screen = Screen(title, resolution)
self.canvas = self.screen.get_canvas()
self.drag = None
self.containers = []
def init(self):
@ -182,30 +244,123 @@ class UI:
container.render()
container.draw(self.canvas)
pygame.display.update()
def add_container(self, container: Container):
self.containers.append(container)
def exit(self):
pygame.quit()
self.is_running = False
def main(self):
while self.is_running:
self.clock.tick()
event = pygame.event.wait()
for event in pygame.event.get():
if event.type == pygame.QUIT:
if event.type == pygame.QUIT:
self.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
self._handle_click(event)
pygame.display.update()
elif event.type == pygame.MOUSEBUTTONUP:
self._handle_drop(event)
elif event.type == pygame.MOUSEMOTION:
self._handle_mouse_motion(event)
self.update()
pygame.quit()
def _handle_click(self, event: pygame.event.Event) -> None:
clickables_clicked = self._get_clickables_clicked(event)
if len(clickables_clicked) == 0:
return
clickable = clickables_clicked[-1]
if type(clickable) is Dragable:
self.drag = Drag(
clickable,
Position.from_tuple(event.pos) - clickable.position
)
clickable.click()
def _handle_drag(self, event: pygame.event.Event):
position_cursor = Position.from_tuple(event.pos)
position = position_cursor - self.drag.cursor_offset
self.drag.dragable.position = position
self.drag.dragable.drag()
def _handle_drop(self, event: pygame.event.Event):
if self.drag is None:
return
position_cursor = Position.from_tuple(event.pos)
dropables_hovered = self._get_visualizations_hovered(position_cursor, [Dropable])
if len(dropables_hovered) == 0:
self.drag.dragable.fail(self.drag)
self.drag.dragable.position = self.drag.origin
else:
dropables_hovered[-1].drop(self.drag.dragable)
self.drag.dragable.drop(dropables_hovered[-1])
self.drag = None
def _handle_mouse_motion(self, event: pygame.event.Event):
if type(self.drag) is Drag:
self._handle_drag(event)
def _get_visualizations_hovered(self, cursor_position: Position, filter: list = []):
containers_hovered = []
visualizations_hovered = []
for container in self.containers:
if not container.is_inside(cursor_position):
continue
containers_hovered.append(container)
for container_hovered in containers_hovered:
for visualization in container_hovered.visualizations:
if not self._is_in_filter(visualization, filter):
continue
if visualization.is_inside(cursor_position):
visualizations_hovered.append(visualization)
return visualizations_hovered
def _get_clickables_clicked(self, event: pygame.event.Event):
return self._get_visualizations_hovered(
Position.from_tuple(event.pos),
[Clickable, Dragable]
)
def _is_in_filter(self, visualization: Visualization, filter: list = []) -> bool:
if len(filter) == 0:
return True
for f in filter:
for parent in visualization.__class__.mro():
if parent is f:
return True
return False
class IconButton(Clickable):
def __init__(self, icon: pygame.Surface, icon_hover = None):
def __init__(self, icon: Image, icon_hover = None):
self.icon = icon
self.icon_hover = icon_hover
@ -218,7 +373,13 @@ class ResourceContainer:
self.images[name] = Image(url)
def get_image(self, name):
return self.images[name]
return self._get_resource(self.images, name)
def _get_resource(self, resources: list, name: str):
try:
return resources[name]
except KeyError:
raise Exception('Resource "%s" not found!' % (name))
@staticmethod
def from_json_file(json_file):