Text and code blocks implemented
This commit is contained in:
parent
fff62bea5a
commit
d19debe614
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@ -1 +1,2 @@
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__pycache__
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.idea
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@ -21,6 +21,8 @@ class Statement:
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def main():
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ui = gui.UI('Dariuino IDE', gui.Dimensions(1920, 1080))
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resources = gui.ResourceContainer.from_json_file('res/resources.json')
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container = gui.Container(gui.Position(0, 0), gui.Dimensions(600, 600))
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@ -29,11 +31,23 @@ def main():
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c.on_click = lambda: print('Hello world')
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a = gui.Dragable(resources.get_image('icon-while-32'), gui.Position(150, 350))
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a.on_drag = lambda: a.set_transparency(0.5)
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a.on_drop = lambda dropable: a.set_transparency(0.0)
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a.on_fail = lambda drag : a.set_transparency(0.0)
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d = gui.Dropable(gui.Position(0, 0), gui.Dimensions(50, 100))
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d.background_color = gui.Color(255, 0, 0)
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d.on_drop = lambda dragable: print(dragable)
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container.add_dropable(d)
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container.add_clickable(c)
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container.add_clickable(a)
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ui = gui.UI('Dariuino IDE', gui.Dimensions(1920, 1080))
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block = CodeBlock(BlockColor.VIOLET, resources.get_image('icon-for-32'))
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block.add_text('Hallo liebe rosa Welt mit Regenbögen und Einhörnern.')
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container.add_clickable(block)
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ui.add_container(container)
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ui.init()
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ui.update()
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@ -1,3 +1,5 @@
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import pygame.draw
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import src.gui as gui
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@ -9,8 +11,71 @@ class BlockColor:
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YELLOW = gui.Color(255, 255, 0)
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class CodeBlock(gui.Clickable):
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def __init__(self, color: gui.Color, on_click_callback: callable):
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Clickable.__init__(self, gui.Canvas(500, 200), gui.Position(0, 0))
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self.on_click = on_click_callable
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class CodeBlock(gui.ListItem):
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TEXT_SIZE = 24
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TEXT_COLOR = gui.Color(255, 255, 255)
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TEXT_FONT = 'freesansbold.ttf'
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RADIUS_CORNERS = 30
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PADDING = 20
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SPACE = 10
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def __init__(self, color: gui.Color, icon: gui.Image):
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gui.ListItem.__init__(self, gui.Canvas(gui.Dimensions(500, 100)))
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self.icon = icon
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self.color = color
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self.content = []
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def add_text(self, text: str) -> None:
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for word in text.split(' '):
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self.add_visualization(
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gui.Text(word, size = self.TEXT_SIZE, font_family = self.TEXT_FONT, color = self.TEXT_COLOR)
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)
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def add_visualization(self, visualization: gui.Visualization) -> None:
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self.content.append(visualization)
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def draw(self, canvas: gui.Canvas) -> None:
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self.canvas.clear()
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self._render_background()
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self.canvas.draw_inside(self.icon, gui.Position(self.PADDING, self.PADDING))
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line_dimensions = gui.Dimensions(self.icon.get_dimensions().width, self.PADDING)
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line_dimensions.width += self.PADDING
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max_height = self.icon.get_dimensions().height
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for drawable in self.content:
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line_dimensions.width += self.SPACE
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max_height = max(max_height, drawable.get_dimensions().height)
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if line_dimensions.width + drawable.get_dimensions().width > self.canvas.get_dimensions().width:
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line_dimensions.width = self.PADDING + self.icon.get_dimensions().width + self.SPACE
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line_dimensions.height += max_height
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max_height = drawable.get_dimensions().height
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self.canvas.draw_inside(drawable, gui.Position(line_dimensions.width, line_dimensions.height))
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line_dimensions.width += drawable.get_dimensions().width
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gui.Visualization.draw(self, canvas)
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def _render_background(self):
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self.canvas.clear(None)
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pygame.draw.rect(
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self.canvas.surface,
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self.color.as_tuple(),
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(0, 0, self.canvas.get_dimensions().width, self.canvas.get_dimensions().height),
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0,
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self.RADIUS_CORNERS
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)
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class Code(gui.ItemList):
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def __init__(self, position: gui.Position):
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gui.ItemList.__init__(self, position, gui.Dimensions(500, 250))
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def add_code_block(self, code_block: CodeBlock):
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self.add_item(code_block)
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137
src/gui.py
137
src/gui.py
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@ -53,11 +53,14 @@ class Dimensions:
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self.width = width
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self.height = height
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def __add__(self, dimensions: Self):
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return Dimensions(self.width + dimensions.width, self.height + dimensions.height)
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def as_tuple(self):
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return (self.width, self.height)
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return self.width, self.height
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@staticmethod
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def from_tuple(tuple):
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def from_tuple(tuple: Tuple):
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return Dimensions(tuple[0], tuple[1])
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@ -69,6 +72,10 @@ class Drawable:
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self.surface.blit(drawable.surface, position.as_tuple())
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def clear(self, color = Color(0, 0, 0)):
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if color is None:
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self.surface.fill(pygame.Color(0, 0, 0, 0))
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return
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self.surface.fill(color.as_tuple())
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def get_image(self):
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@ -80,6 +87,9 @@ class Drawable:
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def get_dimensions(self) -> Dimensions:
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return Dimensions.from_tuple(self.surface.get_size())
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def set_transparency(self, transparency: float):
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self.surface.set_alpha(255 - 255 * transparency)
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class Image(Drawable):
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def __init__(self, path = None):
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@ -98,6 +108,7 @@ class Screen:
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def __init__(self, title: str, resolution: Dimensions):
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self.resolution = resolution
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self.screen = pygame.display.set_mode(resolution.as_tuple(), pygame.NOFRAME | pygame.FULLSCREEN | pygame.DOUBLEBUF)
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pygame.display.set_caption(title)
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def get_canvas(self):
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@ -106,9 +117,6 @@ class Screen:
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return canvas
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def get_image(self):
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image = Image()
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def update(self) -> None:
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pygame.dispay.flip()
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@ -122,14 +130,20 @@ class Screen:
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return resolutions
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class Visualization():
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def __init__(self, surface: Canvas, position: Position):
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self.surface = surface
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class Visualization:
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def __init__(self, canvas: Canvas, position: Position):
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self.canvas = canvas
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self.position = position
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self.on_hover = lambda : None
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def draw(self, canvas: Canvas) -> None:
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canvas.draw_inside(self.surface, self.position)
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canvas.draw_inside(self.canvas, self.position)
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def set_transparency(self, transparency: float):
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self.canvas.set_transparency(transparency)
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def get_dimensions(self) -> Dimensions:
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return self.canvas.get_dimensions()
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def is_inside(self, position: Position) -> bool:
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if position.x < self.position.x:
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@ -138,7 +152,7 @@ class Visualization():
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if position.y < self.position.y:
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return False
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dimensions = self.surface.get_dimensions()
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dimensions = self.canvas.get_dimensions()
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if position.x > self.position.x + dimensions.width:
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return False
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@ -162,32 +176,20 @@ class Dragable(Clickable):
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def __init__(self, canvas: Canvas, position: Position):
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Clickable.__init__(self, canvas, position)
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self.on_drag = lambda: None
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self.on_drop = lambda : None
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self.on_drop = lambda dropable: None
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self.on_fail = lambda drag: None
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def drag(self) -> None:
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self.on_drag()
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def drop(self) -> None:
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self.on_drop()
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def drop(self, dropable: 'Dropable') -> None:
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self.on_drop(dropable)
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def fail(self, drag: 'Drag'):
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self.on_fail(drag)
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class Dropable(Visualization):
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def __init__(self, canvas: Canvas, position: Position):
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Visualization.__init__(self, canvas, position)
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self.on_drop = lambda dragable: None
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def drop(self, dragable: Dragable) -> None:
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self.on_drop(dragable)
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class Container(Visualization):
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ROWS = 0
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COLUMNS = 1
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def __init__(self, position: Position, dimensions: Dimensions):
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Visualization.__init__(self, Canvas(dimensions), position)
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@ -195,18 +197,19 @@ class Container(Visualization):
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self.background_color = Color(0, 0, 0)
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self.visualizations = []
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self.clickables = []
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self.dropables = []
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def set_background_image(self, image: Image) -> None:
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self.background_image = image
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def render(self) -> None:
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self.surface.clear(self.background_color)
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self.canvas.clear(self.background_color)
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if self.background_image is not None:
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self.surface.draw_inside(self.background_image, Dimensions(0, 0))
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self.canvas.draw_inside(self.background_image, Dimensions(0, 0))
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for visualization in self.visualizations:
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visualization.draw(self.surface)
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visualization.draw(self.canvas)
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def add_visualization(self, visualization: Visualization) -> None:
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self.visualizations.append(visualization)
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@ -215,6 +218,33 @@ class Container(Visualization):
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self.add_visualization(clickable)
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self.clickables.append(clickable)
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def add_dropable(self, dropable: 'Dropable'):
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self.add_visualization(dropable)
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self.dropables.append(dropable)
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class Dropable(Container):
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def __init__(self, position: Position, dimensions: Dimensions):
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Container.__init__(self, position, dimensions)
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self.on_drop = lambda dragable: None
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def drop(self, dragable: Dragable) -> None:
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self.on_drop(dragable)
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class Text(Visualization, Drawable):
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def __init__(self, text: str, size: int = 12, font_family: str = 'freesansbold.ttf', color: Color = Color(255, 255, 255)):
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font = pygame.font.Font(font_family, size)
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self.surface = font.render(text, True, color.as_tuple())
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Visualization.__init__(
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self,
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Canvas(Dimensions.from_tuple(self.surface.get_size())),
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Position(0, 0)
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)
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self.canvas.surface = self.surface
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class Drag:
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def __init__(self, dragable: Dragable, cursor_offset: Position):
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@ -234,10 +264,10 @@ class UI:
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self.drag = None
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self.containers = []
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def init(self):
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def init(self) -> None:
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pass
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def update(self):
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def update(self) -> None:
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self.canvas.clear()
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for container in self.containers:
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@ -246,13 +276,13 @@ class UI:
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pygame.display.update()
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def add_container(self, container: Container):
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def add_container(self, container: Container) -> None:
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self.containers.append(container)
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def exit(self):
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def exit(self) -> None:
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self.is_running = False
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def main(self):
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def main(self) -> None:
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while self.is_running:
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event = pygame.event.wait()
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@ -284,7 +314,7 @@ class UI:
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clickable = clickables_clicked[-1]
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if type(clickable) is Dragable:
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if self._is_in_filter(clickable, [Dragable]):
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self.drag = Drag(
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clickable,
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Position.from_tuple(event.pos) - clickable.position
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@ -292,7 +322,7 @@ class UI:
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clickable.click()
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def _handle_drag(self, event: pygame.event.Event):
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def _handle_drag(self, event: pygame.event.Event) -> None:
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position_cursor = Position.from_tuple(event.pos)
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position = position_cursor - self.drag.cursor_offset
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@ -300,7 +330,7 @@ class UI:
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self.drag.dragable.position = position
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self.drag.dragable.drag()
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def _handle_drop(self, event: pygame.event.Event):
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def _handle_drop(self, event: pygame.event.Event) -> None:
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if self.drag is None:
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return
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@ -317,11 +347,11 @@ class UI:
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self.drag = None
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def _handle_mouse_motion(self, event: pygame.event.Event):
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def _handle_mouse_motion(self, event: pygame.event.Event) -> None:
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if type(self.drag) is Drag:
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self._handle_drag(event)
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def _get_visualizations_hovered(self, cursor_position: Position, filter: list = []):
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def _get_visualizations_hovered(self, cursor_position: Position, filter: list = []) -> list[Visualization]:
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containers_hovered = []
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visualizations_hovered = []
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@ -341,13 +371,17 @@ class UI:
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return visualizations_hovered
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def _get_clickables_clicked(self, event: pygame.event.Event):
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return self._get_visualizations_hovered(
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def _get_clickables_clicked(self, event: pygame.event.Event) -> list[Clickable]:
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clickables = self._get_visualizations_hovered(
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Position.from_tuple(event.pos),
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[Clickable, Dragable]
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)
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def _is_in_filter(self, visualization: Visualization, filter: list = []) -> bool:
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print(clickables)
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return clickables
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def _is_in_filter(self, visualization: Visualization, filter: list[Visualization] = []) -> bool:
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if len(filter) == 0:
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return True
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@ -359,20 +393,27 @@ class UI:
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return False
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class IconButton(Clickable):
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def __init__(self, icon: Image, icon_hover = None):
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self.icon = icon
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self.icon_hover = icon_hover
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class ListItem(Dragable):
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def __init__(self, canvas: Canvas):
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Dragable.__init__(self, canvas, Position(0, 0))
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class ItemList(Dropable):
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def __init__(self, position: Position, dimensions: Dimensions):
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Dropable.__init__(self, position, dimensions)
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def add_item(self, item: ListItem) -> None:
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self.add_dropable(item)
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class ResourceContainer:
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def __init__(self):
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self.images = {}
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def add_image(self, name, url):
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def add_image(self, name, url) -> None:
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self.images[name] = Image(url)
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def get_image(self, name):
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def get_image(self, name) -> Image:
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return self._get_resource(self.images, name)
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def _get_resource(self, resources: list, name: str):
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@ -382,7 +423,7 @@ class ResourceContainer:
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raise Exception('Resource "%s" not found!' % (name))
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@staticmethod
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def from_json_file(json_file):
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def from_json_file(json_file) -> Self:
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with open(json_file, 'r') as file:
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data = json.loads(file.read())
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