103 lines
2.7 KiB
JavaScript
103 lines
2.7 KiB
JavaScript
'use strict';
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import Setting from "./Setting.js";
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import GraphicSet from "./GraphicSet.js";
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import ImageLoader from "./ImageLoader.js";
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import Level from "./Level.js";
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import UrlParam from "./UrlParam.js";
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import {LoadLevelDialog} from "./ui/LoadLevelDialog.js";
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import {EventBus} from "./events/EventBus.js";
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import {Game} from "./Game.js";
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function mainLoop(timestamp)
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{
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if (game.isPaused) {
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return;
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}
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if (game.lastRendered === undefined && game.lastTimestamp === undefined) {
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game.lastRendered = timestamp;
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game.lastTimestamp = timestamp;
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}
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let delta = (timestamp - game.lastTimestamp) / (10 / Game.GAME_SPEED);
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game.handlePhysics(delta, timestamp);
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game.updateCamera();
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game.render(timestamp);
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game.lastTimestamp = timestamp;
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if (game.canBeFinished()) {
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game.finish();
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}
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if (game.KeyLoad.isPressed()) {
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const dialog = new LoadLevelDialog();
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dialog.onClose = () => {
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dialog.close();
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game.isPaused = false;
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window.requestAnimationFrame(mainLoop);
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}
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dialog.onLoad = (data) => {
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EventBus.clear();
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loadLevel(Level.createFromJson(data));
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}
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game.isPaused = true;
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}
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window.requestAnimationFrame(mainLoop);
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}
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function loadLevel(level)
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{
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const loader = new ImageLoader();
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loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-right.png');
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loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-left.png');
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loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-right.png');
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loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-left.png');
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loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-left.png');
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loader.addImage(Setting.GRAPHICS_LOCATION + 'giesela-left-sleeping.png');
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loader.addImage(Setting.GRAPHICS_LOCATION + 'giesela-right-sleeping.png');
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for (const graphicSet of GraphicSet) {
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loader.addImage(Setting.TILESET_LOCATION + graphicSet.tileset);
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if (graphicSet.backgroundImage !== null) {
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loader.addImage(Setting.GRAPHICS_LOCATION + graphicSet.backgroundImage);
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}
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}
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loader.load();
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EventBus.addEventListener(
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'imagesloaded',
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() => {
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game = new Game(level);
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game.init(mainLoop);
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}
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);
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}
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const LEVEL = [
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'level01.json',
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'moon.json',
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'moonbase.json',
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'terrain8.json',
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'darius.json',
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'imperial-prison.json',
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];
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let game;
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const urlGetter = new UrlParam();
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const levelIndex = urlGetter.getInt('level');
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Level.createFromFile(
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Setting.LEVELS_LOCATION + LEVEL[levelIndex % LEVEL.length],
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(level) => {
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loadLevel(level);
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}
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);
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