import GeometryPoint from "../geometry/GeometryPoint.js"; export default class RetroSprite { constructor(image, scale = 1) { this.image = image; this.canvas = document.createElement('canvas'); this.context = this.canvas.getContext('2d'); this.position = new GeometryPoint(); this.scale = scale; this.render(); } draw(context) { context.drawImage(this.canvas, this.position.x, this.position.y); } hasRectCollisionWith(sprite) { } hasCollisionWith(sprite) { } render() { let canvasTemp = document.createElement('canvas'); let contextTemp = canvasTemp.getContext('2d'); contextTemp.drawImage(this.image, 0, 0); this.canvas.width = this.image.width * this.scale; this.canvas.height = this.image.height * this.scale; this.context.clearRect(0, 0, this.image.width * this.scale, this.image.height * this.scale); for (let y = 0; y < this.image.height; y++) { for (let x = 0; x < this.image.width; x++) { let pixel = contextTemp.getImageData(x, y, 1, 1).data; this.context.globalAlpha = pixel[3] / 255; this.context.fillStyle = 'rgb(' + pixel[0] + ',' + pixel[1] + ',' + pixel[2] + ')'; this.context.fillRect(x * this.scale, y * this.scale, this.scale, this.scale); } } } }