import RetroSprite from "./RetroSprite.js"; import GeometryRect from "../geometry/GeometryRect.js"; export default class RetroAnimation extends RetroSprite { constructor(image, frames, scale = 1, fps = 6) { super(image, scale); this.frames = frames; this.fps = fps; this.frameDuration = 1000 / this.fps; this.currentFrame = 0; this.lastUpdate = undefined; this.frameWidth = this.canvas.width / this.frames; this.isPlaying = false; } getWidth() { return this.frameWidth; } getRect() { return new GeometryRect(this.position.x, this.position.y, this.frameWidth, this.canvas.height); } setFootPosition(x, y) { this.position.x = x - this.frameWidth * 0.5; this.position.y = y - this.canvas.height; } play(timestamp) { this.isPlaying = true; if (this.lastUpdate === undefined) { this.lastUpdate = timestamp; } if (timestamp - this.lastUpdate >= this.frameDuration) { this.currentFrame = (this.currentFrame + 1) % this.frames; this.lastUpdate = timestamp; } } draw(context, camera) { if (!this.isPlaying) { this.currentFrame = 0; } context.drawImage( this.canvas, this.frameWidth * this.currentFrame, 0, this.frameWidth, this.canvas.height, this.position.x - camera.position.x, this.position.y - camera.position.y, this.frameWidth, this.canvas.height ); this.isPlaying = false; } }