export default class ImageLoader { images = []; numberImagesLoaded = 0; update() { this.numberImagesLoaded++; if (this.numberImagesLoaded === this.images.length) { window.dispatchEvent(new Event('imagesloaded')); } } getCurrentProgress() { return this.numberImagesLoaded / this.images.length; } addImage(imagePath) { let image = new Image(); image.src = imagePath; image.addEventListener( 'load', () => { this.update(); } ); this.images.push(image); } }