Reinventing frame rate measuring.
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@ -2,7 +2,7 @@ import FrameRateMeasuredEvent from "./events/FrameRateMeasuredEvent.js";
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export default class FrameRateMeasurer
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{
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constructor(rounds = 100)
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constructor(rounds = 30)
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{
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this.rounds = rounds;
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this.round = 0;
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@ -10,6 +10,7 @@ import FrameRateMeasurer from "./FrameRateMeasurer.js";
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import GraphicSet from "./GraphicSet.js";
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import ImageLoader from "./ImageLoader.js";
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import Level from "./Level.js";
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import InterfaceEvent from "./events/InterfaceEvent.js";
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function MainLoop(timestamp)
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{
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@ -186,8 +187,14 @@ window.addEventListener(
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gisela = new Gisela();
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architecture.setMovableToTargetPosition(gisela);
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fps = 60;
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window.addEventListener(
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InterfaceEvent.FRAME_RATE_MEASURED,
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(event) => {
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console.log(event);
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fps = event.frameRate;
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frameDuration = 1000 / fps;
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window.requestAnimationFrame(MainLoop);
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}
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);
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}
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);
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