Loading of levels is working now
This commit is contained in:
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349792f916
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aeece9731c
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@ -10,7 +10,7 @@
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"name": "Moon",
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"tileset": "moon.jpg",
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"tiles": 2,
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"backgroundColor": "black",
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"backgroundImage": null
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"backgroundColor": "#000000",
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"backgroundImage": "background_earth.jpg"
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}
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]
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@ -0,0 +1,236 @@
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import MrCroc from "./MrCroc.js";
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import Gisela from "./Gisela.js";
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import RetroArchitecture from "./retro/RetroArchitecture.js";
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import Camera from "./Camera.js";
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import TextMessageMrCroc from "./ui/TextMessageMrCroc.js";
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import TextMessageGisela from "./ui/TextMessageGisela.js";
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import UserInterface from "./ui/UserInterface.js";
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import Key from "./Key.js";
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import Setting from "./Setting.js";
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import {EventBus} from "./events/EventBus.js";
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import InterfaceEvent from "./events/InterfaceEvent.js";
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import FrameRateMeasurer from "./FrameRateMeasurer.js";
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export class Game
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{
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static GAME_SPEED = 1
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constructor(level) {
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this.level = level;
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this.fps = 0;
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this.frameDuration = 0;
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this.lastRendered = undefined;
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this.lastTimestamp = undefined;
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this.canvas = document.getElementById('canvas');
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this.context = this.canvas.getContext('2d');
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this.mrCroc = new MrCroc();
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this.gisela = new Gisela();
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this.architecture = RetroArchitecture.createFromData(this.level);
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const cameraPosition = this.architecture.getStartPosition();
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this.camera = new Camera(cameraPosition.x, cameraPosition.y);
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this.gameFinished = false;
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this.hasPlayerLeftArchitecture = false;
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this.textBoxGameStart = new TextMessageMrCroc('Mr. Croc: "Where is Gisela? I have to find her!"', this.context);
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this.textBoxGameFinished = new TextMessageGisela(
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'Gisela: "Thanks for showing up, Mr. Croc, but I\'m not in danger."',
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this.context
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);
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this.userInterface = new UserInterface();
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this.isPaused = true;
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this.KeyLeft = new Key('ArrowLeft');
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this.KeyRight = new Key('ArrowRight');
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this.KeyJump = new Key('Space');
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this.KeyLoad = new Key('KeyL');
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}
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render(timestamp)
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{
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if (timestamp - this.lastRendered < this.frameDuration) {
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return;
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}
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if (this.gisela.currentAnimation !== 'LOOK_LEFT' && this.mrCroc.position.x < this.gisela.position.x) {
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this.gisela.currentAnimation = 'LOOK_LEFT';
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} else if (this.gisela.currentAnimation !== 'LOOK_RIGHT' && this.mrCroc.position.x >= this.gisela.position.x) {
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this.gisela.currentAnimation = 'LOOK_RIGHT';
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}
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this.context.clearRect(0, 0, window.innerWidth, window.innerHeight);
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this.architecture.draw(this.context, this.camera);
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this.mrCroc.draw(this.context, this.camera);
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this.gisela.draw(this.context, this.camera);
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this.userInterface.draw(this.context);
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this.lastRendered = timestamp;
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}
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canBeFinished()
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{
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return (
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!this.gameFinished &&
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this.mrCroc.isJumping === false &&
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this.architecture.isMovableInsideTargetPosition(this.mrCroc)
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);
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}
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handlePhysics(delta, timestamp)
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{
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const ceilingHeight = Math.max(
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this.architecture.getCeilingHeight(this.mrCroc.getPositionHeadLeft()),
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this.architecture.getCeilingHeight(this.mrCroc.getPositionHeadRight()),
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);
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const groundHeight = Math.min(
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this.architecture.getGroundHeight(this.mrCroc.getPositionFootLeft()),
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this.architecture.getGroundHeight(this.mrCroc.getPositionFootRight())
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);
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/* Handle falling */
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this.mrCroc.position.y += this.mrCroc.fallSpeed;
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this.mrCroc.fallSpeed += this.level.gravity * delta;
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/* Handle ground collision */
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if (this.mrCroc.position.y > groundHeight && this.mrCroc.fallSpeed > 0) {
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this.mrCroc.position.y = groundHeight;
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this.mrCroc.fallSpeed = 0;
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}
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/* Handle ceiling collision */
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if (this.mrCroc.position.y - this.mrCroc.getHeight() <= ceilingHeight) {
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this.mrCroc.fallSpeed = 0;
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this.mrCroc.position.y = ceilingHeight + this.mrCroc.getHeight() + 1;
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}
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this.handlePlayerMovement(delta, timestamp, groundHeight);
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}
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updateCamera()
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{
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this.camera.focusPosition(
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this.mrCroc.position.x - this.mrCroc.getWidth() * 0.5,
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this.mrCroc.position.y - this.mrCroc.getHeight() * 0.5,
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20
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);
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this.camera.lockCameraIntoBorders();
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}
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handlePlayerMovement(delta, timestamp, groundHeight)
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{
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/* Jumping */
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if (!this.mrCroc.isJumping && this.mrCroc.fallSpeed === 0 && this.mrCroc.position.y === groundHeight && this.KeyJump.isPressed()) {
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this.mrCroc.jump();
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} else if (!this.KeyJump.isPressed()) {
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this.mrCroc.isJumping = false;
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}
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/* Movement left and right */
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if (!this.hasPlayerLeftArchitecture && this.KeyLeft.isPressed()) {
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const lastWallLeft = Math.min(
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this.architecture.getWallLeft(this.mrCroc.getPositionHeadLeft()),
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this.architecture.getWallLeft(this.mrCroc.getPositionFootLeft())
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);
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this.mrCroc.moveLeft(timestamp, delta);
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if (this.mrCroc.position.x <= lastWallLeft + this.mrCroc.getWidth() * 0.5) {
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this.mrCroc.position.x = lastWallLeft + this.mrCroc.getWidth() * 0.5 + 1;
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}
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} else if (!this.hasPlayerLeftArchitecture && this.KeyRight.isPressed()) {
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const lastWallRight = Math.max(
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this.architecture.getWallRight(this.mrCroc.getPositionHeadRight()),
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this.architecture.getWallRight(this.mrCroc.getPositionFootRight())
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);
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this.mrCroc.moveRight(timestamp, delta);
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if (this.mrCroc.position.x >= lastWallRight - this.mrCroc.getWidth() * 0.5) {
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this.mrCroc.position.x = lastWallRight - this.mrCroc.getWidth() * 0.5 - 1;
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}
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}
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if (!this.hasPlayerLeftArchitecture && !this.architecture.isInsideArchitecture(this.mrCroc.position)) {
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this.hasPlayerLeftArchitecture = true;
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setTimeout(
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() => {
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this.architecture.setMovableToStartPosition(this.mrCroc);
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this.hasPlayerLeftArchitecture = false;
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}, 2000
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);
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}
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}
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finish()
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{
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this.gameFinished = true;
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this.KeyLeft.pressed = false;
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this.KeyRight.pressed = false;
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this.KeyJump.pressed = false;
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this.lastTimestamp = undefined;
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this.lastRendered = undefined;
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this.textBoxGameFinished.updateLines(window.innerWidth - 40, this.context);
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this.textBoxGameFinished.animate(75);
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this.userInterface.addTextBox(this.textBoxGameFinished);
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}
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init(loopFunction) {
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if (this.isChromeBrowser()) {
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this.canvas.width = window.innerWidth - 1;
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this.canvas.height = window.innerHeight - 1;
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}
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this.canvas.style.backgroundAttachment = 'fixed';
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this.canvas.style.backgroundSize = 'cover';
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this.canvas.style.backgroundPosition = 'center center';
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if (this.level.getBackgroundImage() !== undefined) {
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this.canvas.style.backgroundImage = "url("+ Setting.GRAPHICS_LOCATION + this.level.getBackgroundImage() + ")";
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} else {
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this.canvas.style.backgroundImage = 'none';
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}
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this.canvas.style.backgroundColor = this.level.getBackgroundColor();
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this.canvas.width = window.innerWidth;
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this.canvas.height = window.innerHeight;
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EventBus.addEventListener(
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'resize',
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function () {
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this.canvas.width = window.innerWidth;
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this.canvas.height = window.innerHeight;
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}
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);
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this.textBoxGameStart.animate(75, 1000);
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this.textBoxGameStart.show(1000);
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this.textBoxGameStart.hide(10000);
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this.userInterface.addTextBox(this.textBoxGameStart);
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this.camera.borderRight = this.architecture.columns * this.architecture.tileWidth;
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this.camera.borderBottom = this.architecture.rows * this.architecture.tileHeight;
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this.architecture.setMovableToStartPosition(this.mrCroc);
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this.architecture.setMovableToTargetPosition(this.gisela);
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EventBus.addEventListener(
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InterfaceEvent.FRAME_RATE_MEASURED,
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(event) => {
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this.isPaused = false;
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this.fps = event.frameRate;
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this.frameDuration = 1000.0 / this.fps;
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window.requestAnimationFrame(loopFunction);
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}
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);
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new FrameRateMeasurer();
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}
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isChromeBrowser()
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{
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return navigator.userAgent.match('Chrome') !== null;
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}
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}
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if (this.numberImagesLoaded === this.images.length) {
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window.dispatchEvent(new Event('imagesloaded'));
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}
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}
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isComplete()
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{
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return this.numberImagesLoaded === this.images.length;
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}
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getCurrentProgress()
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addImage(imagePath)
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{
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let image = new Image();
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image.src = imagePath;
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image.addEventListener(
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'load', () => {
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this.update();
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}
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);
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this.images.push(imagePath);
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}
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this.images.push(image);
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load()
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{
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for (const imagePath of this.images) {
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let image = new Image();
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image.src = imagePath;
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image.addEventListener(
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'load', () => {
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this.update();
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}
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);
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}
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}
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}
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@ -1,11 +1,12 @@
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import {EventBus} from "./events/EventBus.js";
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export default class Key
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{
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constructor(name)
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{
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this.name = name;
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this.pressed = false;
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window.addEventListener(
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EventBus.addEventListener(
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'keydown',
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(event) => {
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if (event.code === this.name) {
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}
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}
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);
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window.addEventListener(
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EventBus.addEventListener(
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'keyup',
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(event) => {
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if (event.code === this.name) {
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export class EventBus
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{
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static listeners = []
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static addEventListener(eventName, callback)
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{
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EventBus.listeners.push({eventName, callback});
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window.addEventListener(eventName, callback, false);
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}
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static dispatchEvent(event)
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{
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window.dispatchEvent(event);
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}
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static clear()
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{
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for (const listener of EventBus.listeners) {
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window.removeEventListener(listener.eventName, listener.callback, false);
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}
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EventBus.listeners = [];
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}
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}
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277
js/module.js
277
js/module.js
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'use strict';
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import Key from "./Key.js";
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import MrCroc from "./MrCroc.js";
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import RetroArchitecture from "./retro/RetroArchitecture.js";
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import Camera from "./Camera.js";
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import Gisela from "./Gisela.js";
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import Setting from "./Setting.js";
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import FrameRateMeasurer from "./FrameRateMeasurer.js";
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import GraphicSet from "./GraphicSet.js";
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import ImageLoader from "./ImageLoader.js";
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import Level from "./Level.js";
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import InterfaceEvent from "./events/InterfaceEvent.js";
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import UrlParam from "./UrlParam.js";
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import UserInterface from "./ui/UserInterface.js";
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import TextMessageGisela from "./ui/TextMessageGisela.js";
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import TextMessageMrCroc from "./ui/TextMessageMrCroc.js";
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import {LoadLevelDialog} from "./ui/LoadLevelDialog.js";
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import {EventBus} from "./events/EventBus.js";
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import {Game} from "./Game.js";
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class Game
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{
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static GAME_SPEED = 1
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constructor(level) {
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this.level = level;
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this.fps = 0;
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this.frameDuration = 0;
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this.lastRendered = undefined;
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this.lastTimestamp = undefined;
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this.canvas = document.getElementById('canvas');
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this.context = this.canvas.getContext('2d');
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this.mrCroc = new MrCroc();
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this.gisela = new Gisela();
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this.architecture = RetroArchitecture.createFromData(this.level);
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this.camera = new Camera();
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this.gameFinished = false;
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this.hasPlayerLeftArchitecture = false;
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this.textBoxGameStart = new TextMessageMrCroc('Mr. Croc: "Where is Gisela? I have to find her!"', this.context);
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this.textBoxGameFinished = new TextMessageGisela(
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'Gisela: "Thanks for showing up, Mr. Croc, but I\'m not in danger."',
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this.context
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);
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this.userInterface = new UserInterface();
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this.isPaused = false;
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this.KeyLeft = new Key('ArrowLeft');
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this.KeyRight = new Key('ArrowRight');
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this.KeyJump = new Key('Space');
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this.KeyLoad = new Key('KeyL');
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this.loader = new ImageLoader();
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this.loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-right.png');
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this.loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-left.png');
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this.loader.addImage(Setting.TILESET_LOCATION + GraphicSet[this.level.getTilesetId()].tileset);
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this.loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-right.png');
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this.loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-left.png');
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new FrameRateMeasurer();
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}
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render(timestamp)
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{
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if (timestamp - this.lastRendered < this.frameDuration) {
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return;
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}
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if (this.gisela.currentAnimation !== 'LOOK_LEFT' && this.mrCroc.position.x < this.gisela.position.x) {
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this.gisela.currentAnimation = 'LOOK_LEFT';
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} else if (this.gisela.currentAnimation !== 'LOOK_RIGHT' && this.mrCroc.position.x >= this.gisela.position.x) {
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this.gisela.currentAnimation = 'LOOK_RIGHT';
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}
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this.context.clearRect(0, 0, window.innerWidth, window.innerHeight);
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this.architecture.draw(this.context, this.camera);
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this.mrCroc.draw(this.context, this.camera);
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this.gisela.draw(this.context, this.camera);
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this.userInterface.draw(this.context);
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this.lastRendered = timestamp;
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}
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canBeFinished()
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{
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return (
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!this.gameFinished &&
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this.mrCroc.isJumping === false &&
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this.architecture.isMovableInsideTargetPosition(this.mrCroc)
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);
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}
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handlePhysics(delta, timestamp)
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{
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let ceilingHeight = Math.max(
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this.architecture.getCeilingHeight(this.mrCroc.getPositionHeadLeft()),
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this.architecture.getCeilingHeight(this.mrCroc.getPositionHeadRight()),
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);
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let groundHeight = Math.min(
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this.architecture.getGroundHeight(this.mrCroc.getPositionFootLeft()),
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this.architecture.getGroundHeight(this.mrCroc.getPositionFootRight())
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);
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/* Handle falling */
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this.mrCroc.position.y += this.mrCroc.fallSpeed;
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this.mrCroc.fallSpeed += this.level.gravity * delta;
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/* Handle ground collision */
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if (this.mrCroc.position.y > groundHeight && this.mrCroc.fallSpeed > 0) {
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this.mrCroc.position.y = groundHeight;
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this.mrCroc.fallSpeed = 0;
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}
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/* Handle ceiling collision */
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if (this.mrCroc.position.y - this.mrCroc.getHeight() <= ceilingHeight) {
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this.mrCroc.fallSpeed = 0;
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this.mrCroc.position.y = ceilingHeight + this.mrCroc.getHeight() + 1;
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}
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this.handlePlayerMovement(delta, timestamp, groundHeight);
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}
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updateCamera()
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{
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this.camera.focusPosition(
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this.mrCroc.position.x - this.mrCroc.getWidth() * 0.5,
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this.mrCroc.position.y - this.mrCroc.getHeight() * 0.5,
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20
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);
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this.camera.lockCameraIntoBorders();
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}
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handlePlayerMovement(delta, timestamp, groundHeight)
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{
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/* Jumping */
|
||||
if (!this.mrCroc.isJumping && this.mrCroc.fallSpeed === 0 && this.mrCroc.position.y === groundHeight && this.KeyJump.isPressed()) {
|
||||
this.mrCroc.jump();
|
||||
} else if (!this.KeyJump.isPressed()) {
|
||||
this.mrCroc.isJumping = false;
|
||||
}
|
||||
|
||||
/* Movement left and right */
|
||||
if (!this.hasPlayerLeftArchitecture && this.KeyLeft.isPressed()) {
|
||||
let lastWallLeft = Math.min(
|
||||
this.architecture.getWallLeft(this.mrCroc.getPositionHeadLeft()),
|
||||
this.architecture.getWallLeft(this.mrCroc.getPositionFootLeft())
|
||||
);
|
||||
|
||||
this.mrCroc.moveLeft(timestamp, delta);
|
||||
|
||||
if (this.mrCroc.position.x <= lastWallLeft + this.mrCroc.getWidth() * 0.5) {
|
||||
this.mrCroc.position.x = lastWallLeft + this.mrCroc.getWidth() * 0.5 + 1;
|
||||
}
|
||||
} else if (!this.hasPlayerLeftArchitecture && this.KeyRight.isPressed()) {
|
||||
let lastWallRight = Math.max(
|
||||
this.architecture.getWallRight(this.mrCroc.getPositionHeadRight()),
|
||||
this.architecture.getWallRight(this.mrCroc.getPositionFootRight())
|
||||
);
|
||||
|
||||
this.mrCroc.moveRight(timestamp, delta);
|
||||
|
||||
if (this.mrCroc.position.x >= lastWallRight - this.mrCroc.getWidth() * 0.5) {
|
||||
this.mrCroc.position.x = lastWallRight - this.mrCroc.getWidth() * 0.5 - 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.hasPlayerLeftArchitecture && !this.architecture.isInsideArchitecture(this.mrCroc.position)) {
|
||||
this.hasPlayerLeftArchitecture = true;
|
||||
|
||||
setTimeout(
|
||||
() => {
|
||||
this.architecture.setMovableToStartPosition(this.mrCroc);
|
||||
this.hasPlayerLeftArchitecture = false;
|
||||
}, 2000
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
finish()
|
||||
{
|
||||
this.gameFinished = true;
|
||||
this.KeyLeft.pressed = false;
|
||||
this.KeyRight.pressed = false;
|
||||
this.KeyJump.pressed = false;
|
||||
this.lastTimestamp = undefined;
|
||||
this.lastRendered = undefined;
|
||||
this.textBoxGameFinished.updateLines(window.innerWidth - 40, this.context);
|
||||
this.textBoxGameFinished.animate(75);
|
||||
this.userInterface.addTextBox(this.textBoxGameFinished);
|
||||
}
|
||||
|
||||
init(loopFunction) {
|
||||
this.canvas.width = window.innerWidth;
|
||||
this.canvas.height = window.innerHeight;
|
||||
this.canvas.style.backgroundAttachment = 'fixed';
|
||||
this.canvas.style.backgroundSize = 'cover';
|
||||
this.canvas.style.backgroundPosition = 'center center';
|
||||
|
||||
if (GraphicSet[this.level.getTilesetId()].backgroundImage !== null) {
|
||||
this.canvas.style.backgroundImage = 'url("' + Setting.GRAPHICS_LOCATION + GraphicSet[this.level.getTilesetId()].backgroundImage +'")';
|
||||
}
|
||||
|
||||
this.canvas.style.backgroundColor = this.level.getBackgroundColor();
|
||||
|
||||
window.addEventListener(
|
||||
'resize',
|
||||
function () {
|
||||
this.canvas.width = window.innerWidth;
|
||||
this.canvas.height = window.innerHeight;
|
||||
}
|
||||
);
|
||||
|
||||
this.textBoxGameStart.animate(75, 1000);
|
||||
this.textBoxGameStart.show(1000);
|
||||
this.textBoxGameStart.hide(10000);
|
||||
this.userInterface.addTextBox(this.textBoxGameStart);
|
||||
|
||||
this.camera.borderRight = this.architecture.columns * this.architecture.tileWidth;
|
||||
this.camera.borderBottom = this.architecture.rows * this.architecture.tileHeight;
|
||||
|
||||
this.architecture.setMovableToStartPosition(this.mrCroc);
|
||||
this.architecture.setMovableToTargetPosition(this.gisela);
|
||||
|
||||
window.addEventListener(
|
||||
InterfaceEvent.FRAME_RATE_MEASURED,
|
||||
(event) => {
|
||||
this.fps = event.frameRate;
|
||||
this.frameDuration = 1000.0 / this.fps;
|
||||
window.requestAnimationFrame(loopFunction);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
function mainLoop(timestamp)
|
||||
{
|
||||
|
@ -261,8 +40,8 @@ function mainLoop(timestamp)
|
|||
window.requestAnimationFrame(mainLoop);
|
||||
}
|
||||
dialog.onLoad = (data) => {
|
||||
game = new Game(Level.createFromJson(data));
|
||||
game.init();
|
||||
EventBus.clear();
|
||||
loadLevel(Level.createFromJson(data));
|
||||
}
|
||||
|
||||
game.isPaused = true;
|
||||
|
@ -271,6 +50,34 @@ function mainLoop(timestamp)
|
|||
window.requestAnimationFrame(mainLoop);
|
||||
}
|
||||
|
||||
function loadLevel(level)
|
||||
{
|
||||
const loader = new ImageLoader();
|
||||
loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-right.png');
|
||||
loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-left.png');
|
||||
loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-right.png');
|
||||
loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-left.png');
|
||||
loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-left.png');
|
||||
|
||||
for (const graphicSet of GraphicSet) {
|
||||
loader.addImage(Setting.TILESET_LOCATION + graphicSet.tileset);
|
||||
|
||||
if (graphicSet.backgroundImage !== null) {
|
||||
loader.addImage(Setting.GRAPHICS_LOCATION + graphicSet.backgroundImage);
|
||||
}
|
||||
}
|
||||
|
||||
loader.load();
|
||||
|
||||
EventBus.addEventListener(
|
||||
'imagesloaded',
|
||||
() => {
|
||||
game = new Game(level);
|
||||
game.init(mainLoop);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
const LEVEL = [
|
||||
'level01.json',
|
||||
'moon.json',
|
||||
|
@ -278,19 +85,13 @@ const LEVEL = [
|
|||
'terrain8.json',
|
||||
];
|
||||
|
||||
let game;
|
||||
|
||||
const urlGetter = new UrlParam();
|
||||
|
||||
const levelIndex = urlGetter.getInt('level');
|
||||
const level = Level.createFromFile(
|
||||
Setting.LEVELS_LOCATION + LEVEL[levelIndex < 0 || levelIndex >= LEVEL.length ? 0 : levelIndex]
|
||||
|
||||
loadLevel(
|
||||
Level.createFromFile(
|
||||
Setting.LEVELS_LOCATION + LEVEL[levelIndex < 0 || levelIndex >= LEVEL.length ? 0 : levelIndex]
|
||||
)
|
||||
);
|
||||
|
||||
let game = new Game(level);
|
||||
|
||||
window.addEventListener(
|
||||
'imagesloaded',
|
||||
() => {
|
||||
game.init(mainLoop);
|
||||
}
|
||||
);
|
||||
|
||||
|
|
|
@ -204,10 +204,10 @@ export default class RetroArchitecture
|
|||
|
||||
draw(context, camera = new Camera())
|
||||
{
|
||||
let viewX = parseInt(Math.floor(Math.max(0, camera.position.x) / this.tileWidth));
|
||||
let viewWidth = parseInt(Math.min(Math.ceil(camera.width), this.columns));
|
||||
let viewY = parseInt(Math.floor(Math.max(0, camera.position.y)) / this.tileHeight);
|
||||
let viewHeight = parseInt(Math.min(Math.ceil(camera.height), this.rows));
|
||||
const viewX = parseInt(Math.floor(Math.max(0, camera.position.x) / this.tileWidth));
|
||||
const viewWidth = parseInt(Math.min(Math.ceil(camera.width), this.columns));
|
||||
const viewY = parseInt(Math.floor(Math.max(0, camera.position.y)) / this.tileHeight);
|
||||
const viewHeight = parseInt(Math.min(Math.ceil(camera.height), this.rows));
|
||||
|
||||
for (let y = viewY; y < viewHeight; y++) {
|
||||
for (let x = viewX; x < viewWidth; x++) {
|
||||
|
@ -235,6 +235,11 @@ export default class RetroArchitecture
|
|||
);
|
||||
}
|
||||
|
||||
getStartPosition()
|
||||
{
|
||||
return new GeometryPoint(this.startX * this.tileWidth, this.startY * this.tileHeight);
|
||||
}
|
||||
|
||||
static createFromData(level)
|
||||
{
|
||||
let graphicSet = GraphicSet[level.getTilesetId()];
|
||||
|
|
|
@ -82,7 +82,7 @@ export default class RetroSprite
|
|||
canvasTemp.width = this.image.width * this.scale;
|
||||
canvasTemp.height = this.image.height * this.scale;
|
||||
|
||||
let contextTemp = canvasTemp.getContext('2d');
|
||||
let contextTemp = canvasTemp.getContext('2d', {willReadFrequently: true});
|
||||
contextTemp.drawImage(this.image, 0, 0);
|
||||
|
||||
this.canvas.width = this.image.width * this.scale;
|
||||
|
|
|
@ -7,13 +7,8 @@ export class LoadLevelDialog extends Dialog
|
|||
|
||||
this.setMessage('Level laden');
|
||||
this.fileInput = this.createFileInput(['json']);
|
||||
|
||||
this.onClose = () => {};
|
||||
this.onLoad = () => {};
|
||||
|
||||
this.buttonLoad = this.createButton('Laden');
|
||||
this.buttonLoad.addEventListener(
|
||||
'click',
|
||||
this.fileInput.addEventListener(
|
||||
'change',
|
||||
() => {
|
||||
if (this.fileInput.files.length === 0) {
|
||||
return;
|
||||
|
@ -29,7 +24,9 @@ export class LoadLevelDialog extends Dialog
|
|||
)
|
||||
reader.readAsBinaryString(this.fileInput.files[0]);
|
||||
}
|
||||
);
|
||||
)
|
||||
this.onClose = () => {};
|
||||
this.onLoad = () => {};
|
||||
|
||||
this.buttonCancel = this.createButton('Abbrechen');
|
||||
this.buttonCancel.addEventListener(
|
||||
|
|
|
@ -187,6 +187,7 @@ export default class Terrain
|
|||
|
||||
let tileset = new Tileset(levelData.tileset);
|
||||
let terrain = new Terrain(tileset, levelData.columns, levelData.rows, graphicSet.backgroundColor);
|
||||
terrain.backgroundImage = graphicSet.backgroundImage ?? undefined;
|
||||
|
||||
for (let y = 0; y < levelData.rows; y++) {
|
||||
for (let x = 0; x < levelData.columns; x++) {
|
||||
|
|
Loading…
Reference in New Issue