Performance optimizations and refacturing.
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17
js/Camera.js
17
js/Camera.js
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@ -1,4 +1,5 @@
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import GeometryPoint from "./geometry/GeometryPoint.js";
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import GeometryPoint from "./geometry/GeometryPoint.js";
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import GeometryRect from "./geometry/GeometryRect.js";
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export default class Camera
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export default class Camera
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{
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{
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@ -114,4 +115,20 @@ export default class Camera
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}
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}
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}
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}
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}
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}
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getViewAsRect()
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{
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return new GeometryRect(this.position.x, this.position.y, this.width, this.height);
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}
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isMovableInsideView(movable)
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{
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let viewRect = this.getViewAsRect();
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let distanceMovable = movable.getRect().getDiagonal().getLength() * 0.5;
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let distanceCamera = viewRect.getDiagonal().getLength() * 0.5;
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let distanceMin = distanceMovable + distanceCamera;
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return movable.getCenter().getDistanceToPoint(viewRect.getCenter()) < distanceMin;
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}
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}
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}
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@ -0,0 +1,86 @@
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import FrameRateMeasuredEvent from "./events/FrameRateMeasuredEvent.js";
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export default class FrameRateMeasurer
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{
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constructor(rounds = 100)
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{
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this.rounds = rounds;
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this.round = 0;
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this.lastTimestamp = undefined;
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this.frameDurations = [];
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window.requestAnimationFrame(
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(timestamp) => {
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this.measureFrameRate(timestamp);
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}
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);
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}
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measureFrameRate(timestamp)
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{
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if (this.lastTimestamp !== undefined) {
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this.round++;
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this.frameDurations.push(timestamp - this.lastTimestamp);
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this.lastTimestamp = timestamp;
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if (this.round < this.rounds) {
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window.requestAnimationFrame(
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(timestamp) => {
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this.measureFrameRate(timestamp);
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}
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);
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} else {
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window.dispatchEvent(new FrameRateMeasuredEvent(this.getAverageFrameRate()));
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}
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} else {
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this.round = 0;
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this.lastTimestamp = timestamp;
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window.requestAnimationFrame(
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(timestamp) => {
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this.measureFrameRate(timestamp);
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}
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);
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}
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this.lastTimestamp = timestamp
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}
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getAverageFrameRate()
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{
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let frameDurationSum = 0;
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this.frameDurations.forEach(
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(duration) => {
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frameDurationSum += duration;
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}
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);
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let durationAverage = frameDurationSum / this.frameDurations.length;
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return 1000 / durationAverage;
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}
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getFrameRate()
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{
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const DEFAULT_FRAME_RATES = [30, 60, 120];
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let averageFrameRate = this.getAverageFrameRate();
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let closestDistance = {frameRate: 0, distance: 99999};
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DEFAULT_FRAME_RATES.forEach(
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(frameRate) => {
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let distance = Math.abs(frameRate - averageFrameRate);
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if (closestDistance.distance > distance) {
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closestDistance.frameRate = frameRate;
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closestDistance.distance = distance;
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}
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}
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);
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console.log(this.frameDurations);
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return closestDistance.frameRate;
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}
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}
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@ -109,7 +109,9 @@ export default class Movable
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draw(context, camera)
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draw(context, camera)
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{
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{
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this.animations[this.currentAnimation].setFootPosition(this.position.x, this.position.y);
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if (camera.isMovableInsideView(this)) {
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this.animations[this.currentAnimation].draw(context, camera);
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this.animations[this.currentAnimation].setFootPosition(this.position.x, this.position.y);
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this.animations[this.currentAnimation].draw(context, camera);
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}
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}
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}
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}
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}
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@ -0,0 +1,9 @@
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import InterfaceEvent from "./InterfaceEvent.js";
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export default class FrameRateMeasuredEvent extends Event
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{
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constructor(frameRate) {
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super(InterfaceEvent.FRAME_RATE_MEASURED);
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this.frameRate = frameRate;
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}
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}
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@ -1,6 +1,7 @@
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export default InterfaceEvent;
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const InterfaceEvent = {
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const InterfaceEvent = {
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IMAGE_LOADED: 'imgloaded',
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IMAGE_LOADED: 'imageLoaded',
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MEDIA_COLLECTION_LOADED: 'mediacollectionloaded',
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MEDIA_COLLECTION_LOADED: 'mediaCollectionLoaded',
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};
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FRAME_RATE_MEASURED: 'frameRateMeasured',
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};
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export default InterfaceEvent;
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35
js/module.js
35
js/module.js
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@ -7,6 +7,8 @@ import FileLoader from "./FileLoader.js";
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import Camera from "./Camera.js";
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import Camera from "./Camera.js";
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import Gisela from "./Gisela.js";
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import Gisela from "./Gisela.js";
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import Setting from "./Setting.js";
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import Setting from "./Setting.js";
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import InterfaceEvent from "./events/InterfaceEvent.js";
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import FrameRateMeasurer from "./FrameRateMeasurer.js";
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class ImageLoader
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class ImageLoader
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{
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{
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@ -27,8 +29,10 @@ class ImageLoader
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return this.numberImagesLoaded / this.images.length;
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return this.numberImagesLoaded / this.images.length;
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}
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}
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addImage(image)
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addImage(imagePath)
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{
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{
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let image = new Image();
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image.src = imagePath;
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image.addEventListener(
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image.addEventListener(
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'load', () => {
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'load', () => {
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this.update();
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this.update();
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@ -125,7 +129,7 @@ function MainLoop(timestamp)
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camera.lockCameraIntoBorders();
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camera.lockCameraIntoBorders();
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/* Drawing */
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/* Drawing */
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if (timestamp - lastRendered >= FRAME_DURATION) {
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if (timestamp - lastRendered >= frameDuration) {
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context.clearRect(0, 0, window.innerWidth, window.innerHeight);
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context.clearRect(0, 0, window.innerWidth, window.innerHeight);
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architecture.draw(context, camera);
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architecture.draw(context, camera);
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@ -151,10 +155,10 @@ function MainLoop(timestamp)
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window.requestAnimationFrame(MainLoop);
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window.requestAnimationFrame(MainLoop);
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}
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}
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const FPS = 120;
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const FRAME_DURATION = 1000 / FPS;
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const GAME_SPEED = 1;
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const GAME_SPEED = 1;
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const GRAVITY = 2;
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const GRAVITY = 2;
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let fps;
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let frameDuration;
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let levelJson = new FileLoader('levels/level01.json');
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let levelJson = new FileLoader('levels/level01.json');
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let loader = new ImageLoader();
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let loader = new ImageLoader();
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let imgAnimation = new Image();
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loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-right.png');
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imgAnimation.src = Setting.GRAPHICS_LOCATION + 'mr-croc-walk-right.png';
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loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-left.png');
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loader.addImage(imgAnimation);
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loader.addImage(Setting.TILESET_LOCATION + 'landscape01.jpg');
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loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-right.png');
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let imgAnimationB = new Image();
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new FrameRateMeasurer();
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imgAnimationB.src = Setting.GRAPHICS_LOCATION + 'mr-croc-walk-left.png';
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loader.addImage(imgAnimationB);
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let imgArch = new Image();
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imgArch.src = Setting.TILESET_LOCATION + 'landscape01.jpg';
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loader.addImage(imgArch);
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let imgGisela = new Image();
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imgGisela.src = Setting.GRAPHICS_LOCATION + 'gisela-right.png';
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loader.addImage(imgGisela);
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window.addEventListener(
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window.addEventListener(
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'imagesloaded',
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'imagesloaded',
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gisela = new Gisela();
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gisela = new Gisela();
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architecture.setMovableToTargetPosition(gisela);
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architecture.setMovableToTargetPosition(gisela);
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fps = 120; //event.frameRate;
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frameDuration = 1000 / fps;
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window.requestAnimationFrame(MainLoop);
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window.requestAnimationFrame(MainLoop);
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}
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}
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);
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);
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