Tilorswift levels can now be loaded into the running game
This commit is contained in:
parent
8f087d3dd3
commit
593d323aff
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@ -17,6 +17,7 @@
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}
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</style>
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<link rel="shortcut icon" type="image/png" href="favicon.png">
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<link rel="stylesheet" type="text/css" href="tilorswift/style.css">
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<script type="module" src="js/module.js"></script>
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</head>
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<body>
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11
js/Level.js
11
js/Level.js
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@ -84,4 +84,15 @@ export default class Level
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return level;
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}
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static createFromJson(json)
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{
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const data = JSON.parse(json);
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const terrain = Terrain.createFromJson(data);
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const level = new Level(terrain);
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level.setGravity(data.gravity);
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return level;
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}
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}
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@ -44,15 +44,15 @@ export default class UrlParam
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getInt(name)
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{
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let value = parseInt(this.get(name));
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const value = parseInt(this.get(name));
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return isNaN(value) ? undefined : value;
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return isNaN(value) ? 0 : value;
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}
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getFloat(name)
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{
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let value = parseFloat(this.get(name));
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const value = parseFloat(this.get(name));
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return isNaN(value) ? undefined : value;
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return isNaN(value) ? 0.0 : value;
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}
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}
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381
js/module.js
381
js/module.js
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@ -15,124 +15,267 @@ import UrlParam from "./UrlParam.js";
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import UserInterface from "./ui/UserInterface.js";
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import TextMessageGisela from "./ui/TextMessageGisela.js";
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import TextMessageMrCroc from "./ui/TextMessageMrCroc.js";
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import {LoadLevelDialog} from "./ui/LoadLevelDialog.js";
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function MainLoop(timestamp)
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class Game
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{
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if (lastRendered === undefined && lastTimestamp === undefined) {
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lastRendered = timestamp;
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lastTimestamp = timestamp;
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static GAME_SPEED = 1
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constructor(level) {
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this.level = level;
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this.fps = 0;
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this.frameDuration = 0;
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this.lastRendered = undefined;
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this.lastTimestamp = undefined;
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this.canvas = document.getElementById('canvas');
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this.context = this.canvas.getContext('2d');
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this.mrCroc = new MrCroc();
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this.gisela = new Gisela();
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this.architecture = RetroArchitecture.createFromData(this.level);
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this.camera = new Camera();
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this.gameFinished = false;
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this.hasPlayerLeftArchitecture = false;
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this.textBoxGameStart = new TextMessageMrCroc('Mr. Croc: "Where is Gisela? I have to find her!"', this.context);
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this.textBoxGameFinished = new TextMessageGisela(
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'Gisela: "Thanks for showing up, Mr. Croc, but I\'m not in danger."',
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this.context
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);
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this.userInterface = new UserInterface();
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this.isPaused = false;
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this.KeyLeft = new Key('ArrowLeft');
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this.KeyRight = new Key('ArrowRight');
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this.KeyJump = new Key('Space');
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this.KeyLoad = new Key('KeyL');
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this.loader = new ImageLoader();
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this.loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-right.png');
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this.loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-left.png');
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this.loader.addImage(Setting.TILESET_LOCATION + GraphicSet[this.level.getTilesetId()].tileset);
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this.loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-right.png');
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this.loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-left.png');
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new FrameRateMeasurer();
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window.addEventListener(
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'imagesloaded',
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() => {
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this.init();
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}
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);
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}
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let delta = (timestamp - lastTimestamp) / (10 / GAME_SPEED);
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render(timestamp)
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{
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if (timestamp - this.lastRendered < this.frameDuration) {
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return;
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}
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if (this.gisela.currentAnimation !== 'LOOK_LEFT' && this.mrCroc.position.x < this.gisela.position.x) {
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this.gisela.currentAnimation = 'LOOK_LEFT';
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} else if (this.gisela.currentAnimation !== 'LOOK_RIGHT' && this.mrCroc.position.x >= this.gisela.position.x) {
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this.gisela.currentAnimation = 'LOOK_RIGHT';
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}
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this.context.clearRect(0, 0, window.innerWidth, window.innerHeight);
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this.architecture.draw(this.context, this.camera);
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this.mrCroc.draw(this.context, this.camera);
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this.gisela.draw(this.context, this.camera);
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this.userInterface.draw(this.context);
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this.lastRendered = timestamp;
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}
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canBeFinished()
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{
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return (
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!this.gameFinished &&
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this.mrCroc.isJumping === false &&
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this.architecture.isMovableInsideTargetPosition(this.mrCroc)
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);
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}
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handlePhysics(delta, timestamp)
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{
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let ceilingHeight = Math.max(
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architecture.getCeilingHeight(mrCroc.getPositionHeadLeft()),
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architecture.getCeilingHeight(mrCroc.getPositionHeadRight()),
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this.architecture.getCeilingHeight(this.mrCroc.getPositionHeadLeft()),
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this.architecture.getCeilingHeight(this.mrCroc.getPositionHeadRight()),
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);
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let groundHeight = Math.min(
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architecture.getGroundHeight(mrCroc.getPositionFootLeft()),
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architecture.getGroundHeight(mrCroc.getPositionFootRight())
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this.architecture.getGroundHeight(this.mrCroc.getPositionFootLeft()),
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this.architecture.getGroundHeight(this.mrCroc.getPositionFootRight())
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);
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/* Handle falling */
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mrCroc.position.y += mrCroc.fallSpeed;
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mrCroc.fallSpeed += GRAVITY * delta;
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this.mrCroc.position.y += this.mrCroc.fallSpeed;
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this.mrCroc.fallSpeed += this.level.gravity * delta;
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/* Handle ground collision */
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if (mrCroc.position.y > groundHeight && mrCroc.fallSpeed > 0) {
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mrCroc.position.y = groundHeight;
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mrCroc.fallSpeed = 0;
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if (this.mrCroc.position.y > groundHeight && this.mrCroc.fallSpeed > 0) {
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this.mrCroc.position.y = groundHeight;
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this.mrCroc.fallSpeed = 0;
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}
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/* Handle ceiling collision */
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if (mrCroc.position.y - mrCroc.getHeight() <= ceilingHeight) {
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mrCroc.fallSpeed = 0;
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mrCroc.position.y = ceilingHeight + mrCroc.getHeight() + 1;
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if (this.mrCroc.position.y - this.mrCroc.getHeight() <= ceilingHeight) {
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this.mrCroc.fallSpeed = 0;
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this.mrCroc.position.y = ceilingHeight + this.mrCroc.getHeight() + 1;
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}
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/* Handle jumping */
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if (!mrCroc.isJumping && mrCroc.fallSpeed === 0 && mrCroc.position.y === groundHeight && KeyJump.isPressed()) {
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mrCroc.jump();
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} else if (!KeyJump.isPressed()) {
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mrCroc.isJumping = false;
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this.handlePlayerMovement(delta, timestamp, groundHeight);
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}
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updateCamera()
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{
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this.camera.focusPosition(
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this.mrCroc.position.x - this.mrCroc.getWidth() * 0.5,
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this.mrCroc.position.y - this.mrCroc.getHeight() * 0.5,
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20
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);
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this.camera.lockCameraIntoBorders();
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}
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handlePlayerMovement(delta, timestamp, groundHeight)
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{
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/* Jumping */
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if (!this.mrCroc.isJumping && this.mrCroc.fallSpeed === 0 && this.mrCroc.position.y === groundHeight && this.KeyJump.isPressed()) {
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this.mrCroc.jump();
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} else if (!this.KeyJump.isPressed()) {
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this.mrCroc.isJumping = false;
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}
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/* Movement left and right */
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if (!hasPlayerLeftArchitecture && KeyLeft.isPressed()) {
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if (!this.hasPlayerLeftArchitecture && this.KeyLeft.isPressed()) {
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let lastWallLeft = Math.min(
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architecture.getWallLeft(mrCroc.getPositionHeadLeft()),
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architecture.getWallLeft(mrCroc.getPositionFootLeft())
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this.architecture.getWallLeft(this.mrCroc.getPositionHeadLeft()),
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this.architecture.getWallLeft(this.mrCroc.getPositionFootLeft())
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);
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mrCroc.moveLeft(timestamp, delta);
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this.mrCroc.moveLeft(timestamp, delta);
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if (mrCroc.position.x <= lastWallLeft + mrCroc.getWidth() * 0.5) {
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mrCroc.position.x = lastWallLeft + mrCroc.getWidth() * 0.5 + 1;
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if (this.mrCroc.position.x <= lastWallLeft + this.mrCroc.getWidth() * 0.5) {
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this.mrCroc.position.x = lastWallLeft + this.mrCroc.getWidth() * 0.5 + 1;
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}
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} else if (!hasPlayerLeftArchitecture && KeyRight.isPressed()) {
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} else if (!this.hasPlayerLeftArchitecture && this.KeyRight.isPressed()) {
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let lastWallRight = Math.max(
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architecture.getWallRight(mrCroc.getPositionHeadRight()),
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architecture.getWallRight(mrCroc.getPositionFootRight())
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this.architecture.getWallRight(this.mrCroc.getPositionHeadRight()),
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this.architecture.getWallRight(this.mrCroc.getPositionFootRight())
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);
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mrCroc.moveRight(timestamp, delta);
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this.mrCroc.moveRight(timestamp, delta);
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if (mrCroc.position.x >= lastWallRight - mrCroc.getWidth() * 0.5) {
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mrCroc.position.x = lastWallRight - mrCroc.getWidth() * 0.5 - 1;
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if (this.mrCroc.position.x >= lastWallRight - this.mrCroc.getWidth() * 0.5) {
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this.mrCroc.position.x = lastWallRight - this.mrCroc.getWidth() * 0.5 - 1;
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}
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}
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if (!hasPlayerLeftArchitecture && !architecture.isInsideArchitecture(mrCroc.position)) {
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hasPlayerLeftArchitecture = true;
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if (!this.hasPlayerLeftArchitecture && !this.architecture.isInsideArchitecture(this.mrCroc.position)) {
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this.hasPlayerLeftArchitecture = true;
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setTimeout(
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function () {
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architecture.setMovableToStartPosition(mrCroc);
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hasPlayerLeftArchitecture = false;
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() => {
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this.architecture.setMovableToStartPosition(this.mrCroc);
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this.hasPlayerLeftArchitecture = false;
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}, 2000
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);
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}
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}
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camera.focusPosition(
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mrCroc.position.x - mrCroc.getWidth() * 0.5,
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mrCroc.position.y - mrCroc.getHeight() * 0.5,
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20
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finish()
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{
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this.gameFinished = true;
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this.KeyLeft.pressed = false;
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this.KeyRight.pressed = false;
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this.KeyJump.pressed = false;
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this.lastTimestamp = undefined;
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this.lastRendered = undefined;
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this.textBoxGameFinished.updateLines(window.innerWidth - 40, this.context);
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this.textBoxGameFinished.animate(75);
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this.userInterface.addTextBox(this.textBoxGameFinished);
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}
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init(loopFunction) {
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this.canvas.width = window.innerWidth;
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this.canvas.height = window.innerHeight;
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this.canvas.style.backgroundAttachment = 'fixed';
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this.canvas.style.backgroundSize = 'cover';
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this.canvas.style.backgroundPosition = 'center center';
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if (GraphicSet[this.level.getTilesetId()].backgroundImage !== null) {
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this.canvas.style.backgroundImage = 'url("' + Setting.GRAPHICS_LOCATION + GraphicSet[this.level.getTilesetId()].backgroundImage +'")';
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}
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this.canvas.style.backgroundColor = this.level.getBackgroundColor();
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window.addEventListener(
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'resize',
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function () {
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this.canvas.width = window.innerWidth;
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this.canvas.height = window.innerHeight;
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}
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);
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camera.lockCameraIntoBorders();
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/* Drawing */
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if (timestamp - lastRendered >= frameDuration) {
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if (gisela.currentAnimation !== 'LOOK_LEFT' && mrCroc.position.x < gisela.position.x) {
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gisela.currentAnimation = 'LOOK_LEFT';
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} else if (gisela.currentAnimation !== 'LOOK_RIGHT' && mrCroc.position.x >= gisela.position.x) {
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gisela.currentAnimation = 'LOOK_RIGHT';
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this.textBoxGameStart.animate(75, 1000);
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this.textBoxGameStart.show(1000);
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this.textBoxGameStart.hide(10000);
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this.userInterface.addTextBox(this.textBoxGameStart);
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this.camera.borderRight = this.architecture.columns * this.architecture.tileWidth;
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this.camera.borderBottom = this.architecture.rows * this.architecture.tileHeight;
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this.architecture.setMovableToStartPosition(this.mrCroc);
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this.architecture.setMovableToTargetPosition(this.gisela);
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window.addEventListener(
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InterfaceEvent.FRAME_RATE_MEASURED,
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(event) => {
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this.fps = event.frameRate;
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this.frameDuration = 1000.0 / this.fps;
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window.requestAnimationFrame(loopFunction);
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}
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);
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}
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}
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function mainLoop(timestamp)
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{
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if (game.isPaused) {
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return;
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}
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context.clearRect(0, 0, window.innerWidth, window.innerHeight);
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architecture.draw(context, camera);
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mrCroc.draw(context, camera);
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gisela.draw(context, camera);
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userInterface.draw(context);
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lastRendered = timestamp;
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if (game.lastRendered === undefined && game.lastTimestamp === undefined) {
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game.lastRendered = timestamp;
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game.lastTimestamp = timestamp;
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}
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lastTimestamp = timestamp;
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let delta = (timestamp - game.lastTimestamp) / (10 / Game.GAME_SPEED);
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if (!gameFinished && mrCroc.isJumping === false && architecture.isMovableInsideTargetPosition(mrCroc)) {
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gameFinished = true;
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KeyLeft.pressed = false;
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KeyRight.pressed = false;
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KeyJump.pressed = false;
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lastTimestamp = undefined;
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lastRendered = undefined;
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textBoxGameFinished.updateLines(window.innerWidth - 40, context);
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textBoxGameFinished.animate(75);
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userInterface.addTextBox(textBoxGameFinished);
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game.handlePhysics(delta, timestamp);
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game.updateCamera();
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game.render(timestamp);
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game.lastTimestamp = timestamp;
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if (game.canBeFinished()) {
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game.finish();
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}
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window.requestAnimationFrame(MainLoop);
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if (game.KeyLoad.isPressed()) {
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const dialog = new LoadLevelDialog();
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dialog.onClose = () => {
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dialog.close();
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game.isPaused = false;
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window.requestAnimationFrame(mainLoop);
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}
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dialog.onLoad = (data) => {
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game = new Game(Level.createFromJson(data));
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game.init();
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}
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game.isPaused = true;
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}
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window.requestAnimationFrame(mainLoop);
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}
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const LEVEL = [
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@ -142,98 +285,12 @@ const LEVEL = [
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'terrain8.json',
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];
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let urlGetter = new UrlParam();
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const urlGetter = new UrlParam();
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let levelIndex = urlGetter.getInt('level');
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if (levelIndex === undefined || levelIndex < 0 || levelIndex >= LEVEL.length) {
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levelIndex = 0;
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}
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let level = Level.createFromFile(Setting.LEVELS_LOCATION + LEVEL[levelIndex]);
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const GAME_SPEED = 1;
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const GRAVITY = level.gravity;
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let fps;
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let frameDuration;
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let lastRendered = undefined;
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let lastTimestamp = undefined;
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let context;
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let mrCroc, gisela, architecture;
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let camera = new Camera();
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let gameFinished = false;
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let hasPlayerLeftArchitecture = false;
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let textBoxGameStart;
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let textBoxGameFinished;
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let userInterface = new UserInterface();
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let KeyLeft = new Key('ArrowLeft');
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let KeyRight = new Key('ArrowRight');
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let KeyJump = new Key('Space');
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let loader = new ImageLoader();
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loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-right.png');
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loader.addImage(Setting.GRAPHICS_LOCATION + 'mr-croc-walk-left.png');
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loader.addImage(Setting.TILESET_LOCATION + GraphicSet[level.getTilesetId()].tileset);
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loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-right.png');
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loader.addImage(Setting.GRAPHICS_LOCATION + 'gisela-left.png');
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new FrameRateMeasurer();
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window.addEventListener(
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'imagesloaded',
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() => {
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let canvas = document.getElementById('canvas');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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canvas.style.backgroundAttachment = 'fixed';
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canvas.style.backgroundSize = 'cover';
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canvas.style.backgroundPosition = 'center center';
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if (GraphicSet[level.getTilesetId()].backgroundImage !== null) {
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canvas.style.backgroundImage = 'url("' + Setting.GRAPHICS_LOCATION + GraphicSet[level.getTilesetId()].backgroundImage +'")';
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}
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canvas.style.backgroundColor = level.getBackgroundColor();
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window.addEventListener(
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'resize',
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function () {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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);
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context = canvas.getContext('2d');
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textBoxGameFinished = new TextMessageGisela(
|
||||
'Gisela: "Thanks for showing up, Mr. Croc, but I\'m not in danger."',
|
||||
context
|
||||
);
|
||||
|
||||
textBoxGameStart = new TextMessageMrCroc('Mr. Croc: "Where is Gisela? I have to find her!"', context);
|
||||
textBoxGameStart.animate(75, 1000);
|
||||
textBoxGameStart.show(1000);
|
||||
textBoxGameStart.hide(10000);
|
||||
userInterface.addTextBox(textBoxGameStart);
|
||||
|
||||
architecture = RetroArchitecture.createFromData(level);
|
||||
camera.borderRight = architecture.columns * architecture.tileWidth;
|
||||
camera.borderBottom = architecture.rows * architecture.tileHeight;
|
||||
|
||||
mrCroc = new MrCroc();
|
||||
architecture.setMovableToStartPosition(mrCroc);
|
||||
|
||||
gisela = new Gisela();
|
||||
architecture.setMovableToTargetPosition(gisela);
|
||||
|
||||
window.addEventListener(
|
||||
InterfaceEvent.FRAME_RATE_MEASURED,
|
||||
(event) => {
|
||||
fps = event.frameRate;
|
||||
frameDuration = 1000 / fps;
|
||||
window.requestAnimationFrame(MainLoop);
|
||||
}
|
||||
);
|
||||
}
|
||||
const levelIndex = urlGetter.getInt('level');
|
||||
const level = Level.createFromFile(
|
||||
Setting.LEVELS_LOCATION + LEVEL[levelIndex < 0 || levelIndex >= LEVEL.length ? 0 : levelIndex]
|
||||
);
|
||||
|
||||
let game = new Game(level);
|
||||
game.init(mainLoop);
|
||||
|
|
|
@ -0,0 +1,42 @@
|
|||
import Dialog from "../../tilorswift/js/dialog/Dialog.js";
|
||||
|
||||
export class LoadLevelDialog extends Dialog
|
||||
{
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.setMessage('Level laden');
|
||||
this.fileInput = this.createFileInput(['json']);
|
||||
|
||||
this.onClose = () => {};
|
||||
this.onLoad = () => {};
|
||||
|
||||
this.buttonLoad = this.createButton('Laden');
|
||||
this.buttonLoad.addEventListener(
|
||||
'click',
|
||||
() => {
|
||||
if (this.fileInput.files.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const reader = new FileReader();
|
||||
reader.addEventListener(
|
||||
'load',
|
||||
(event) => {
|
||||
this.onClose();
|
||||
this.onLoad(event.target.result);
|
||||
}
|
||||
)
|
||||
reader.readAsBinaryString(this.fileInput.files[0]);
|
||||
}
|
||||
);
|
||||
|
||||
this.buttonCancel = this.createButton('Abbrechen');
|
||||
this.buttonCancel.addEventListener(
|
||||
'click',
|
||||
() => {
|
||||
this.onClose();
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
|
@ -4,11 +4,12 @@ import UserInterfaceElement from "./UserInterfaceElement.js";
|
|||
|
||||
export default class TextBox extends UserInterfaceElement
|
||||
{
|
||||
constructor(text, width, context)
|
||||
constructor(text, width, context, paused = false)
|
||||
{
|
||||
super();
|
||||
this.text = text;
|
||||
this.width = width;
|
||||
this.paused = paused;
|
||||
this.colorText = 'red';
|
||||
this.colorShadow = 'black';
|
||||
this.colorBorder = 'black';
|
||||
|
|
|
@ -2,9 +2,10 @@ import TextAlignment from "./TextAlignment.js";
|
|||
|
||||
export default class TextLine
|
||||
{
|
||||
constructor(text)
|
||||
constructor(text, paused)
|
||||
{
|
||||
this.text = text;
|
||||
this.paused = paused;
|
||||
this.estimatedTextWidth = null;
|
||||
this.colorText = 'red';
|
||||
this.colorShadow = 'black';
|
||||
|
@ -24,6 +25,10 @@ export default class TextLine
|
|||
|
||||
let process = setInterval(
|
||||
() => {
|
||||
if (this.paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.chars++;
|
||||
|
||||
if (this.chars === this.text.length) {
|
||||
|
|
|
@ -3,8 +3,8 @@ import GeometryPoint from "../geometry/GeometryPoint.js";
|
|||
|
||||
export default class TextMessage extends TextBox
|
||||
{
|
||||
constructor(text, context) {
|
||||
super(text, window.innerWidth - 40, context);
|
||||
constructor(text, context, paused = false) {
|
||||
super(text, window.innerWidth - 40, context, paused);
|
||||
this.update();
|
||||
this.context = context;
|
||||
}
|
||||
|
|
|
@ -126,8 +126,31 @@ export default class Dialog
|
|||
return htmlElement;
|
||||
}
|
||||
|
||||
createFileInput(types = [])
|
||||
{
|
||||
let input = document.createElement('input');
|
||||
input.type = 'file';
|
||||
|
||||
if (types.length > 0) {
|
||||
for (const t in types) {
|
||||
types[t] = '.' + types[t]
|
||||
}
|
||||
|
||||
input.accept = types.join(', ');
|
||||
}
|
||||
|
||||
this.inputAreaElement.appendChild(input);
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
setMessage(message)
|
||||
{
|
||||
this.messageElement.innerText = message;
|
||||
}
|
||||
|
||||
close()
|
||||
{
|
||||
this.htmlElement.remove();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -236,6 +236,10 @@ body {
|
|||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
input[type="file"] {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.dialog-button {
|
||||
padding: 5px 20px;
|
||||
background-color: grey;
|
||||
|
|
Loading…
Reference in New Issue