Correct background tiles are shown ingame now
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@ -317,7 +317,7 @@ export default class RetroArchitecture
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{
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context.drawImage(
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this.tilesetSpriteBackground.canvas,
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-(field.tile.index % 2) * this.tileWidth,
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-((field.tile.index + 2) % this.tilesBackground) * this.tileWidth,
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0,
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this.tileWidth,
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this.tileHeight,
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