Fix for corner bug.
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@ -4,7 +4,7 @@ import RetroAnimation from "./retro/RetroAnimation.js";
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export default class MrCroc extends Movable
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{
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constructor() {
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let SCALE = 3;
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let SCALE = 2;
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super(new RetroAnimation('graphics/mr-croc-walk-right.png', 2, SCALE), 7);
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this.isJumping = false;
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this.addAnimation('WALK_RIGHT', new RetroAnimation('graphics/mr-croc-walk-right.png', 2, SCALE, 10));
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53
js/module.js
53
js/module.js
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@ -43,80 +43,69 @@ function MainLoop(timestamp)
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let delta = (timestamp - lastTimestamp) / (10 / GAME_SPEED);
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let lastCeilingHeight = Math.max(
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let ceilingHeight = Math.max(
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architecture.getCeilingHeight(mrCroc.getPositionHeadLeft()),
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architecture.getCeilingHeight(mrCroc.getPositionHeadRight()),
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);
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lastGroundHeight = Math.min(
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let groundHeight = Math.min(
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architecture.getGroundHeight(mrCroc.getPositionFootLeft()),
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architecture.getGroundHeight(mrCroc.getPositionFootRight())
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);
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/* Handle falling */
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mrCroc.position.y += mrCroc.fallSpeed;
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groundHeight = Math.min(
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architecture.getGroundHeight(mrCroc.getPositionFootLeft()),
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architecture.getGroundHeight(mrCroc.getPositionFootRight())
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);
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mrCroc.fallSpeed += GRAVITY * delta;
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if (mrCroc.position.y >= lastGroundHeight) {
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mrCroc.position.y = lastGroundHeight;
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/* Handle ground collision */
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if (mrCroc.position.y > groundHeight && mrCroc.fallSpeed > 0) {
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mrCroc.position.y = groundHeight;
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mrCroc.fallSpeed = 0;
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}
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if (mrCroc.position.y - mrCroc.getHeight() <= lastCeilingHeight) {
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/* Handle ceiling collision */
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if (mrCroc.position.y - mrCroc.getHeight() <= ceilingHeight) {
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mrCroc.fallSpeed = 0;
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mrCroc.position.y = lastCeilingHeight + mrCroc.getHeight() + 1;
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mrCroc.position.y = ceilingHeight + mrCroc.getHeight() + 1;
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}
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/* Handle jumping */
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if (!mrCroc.isJumping && mrCroc.fallSpeed === 0 && mrCroc.position.y === groundHeight && KeyJump.isPressed()) {
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mrCroc.jump();
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} else if (!KeyJump.isPressed()) {
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mrCroc.isJumping = false;
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}
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let lastWallRight = Math.min(
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architecture.getWallRight(mrCroc.getPositionHeadRight()),
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architecture.getWallRight(mrCroc.getPositionFootRight())
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);
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let lastWallLeft = Math.max(
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architecture.getWallLeft(mrCroc.getPositionHeadLeft()),
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architecture.getWallLeft(mrCroc.getPositionFootLeft())
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);
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/* Movement left and right */
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if (KeyLeft.isPressed()) {
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mrCroc.moveLeft(timestamp, delta);
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let wallLeft = Math.max(
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let lastWallLeft = Math.max(
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architecture.getWallLeft(mrCroc.getPositionHeadLeft()),
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architecture.getWallLeft(mrCroc.getPositionFootLeft())
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);
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if (wallLeft < lastWallLeft) {
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mrCroc.moveLeft(timestamp, delta);
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if (mrCroc.position.x <= lastWallLeft + mrCroc.getWidth() * 0.5) {
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mrCroc.position.x = lastWallLeft + mrCroc.getWidth() * 0.5 + 1;
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}
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} else if (KeyRight.isPressed()) {
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mrCroc.moveRight(timestamp, delta);
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let wallRight = Math.min(
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let lastWallRight = Math.min(
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architecture.getWallRight(mrCroc.getPositionHeadRight()),
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architecture.getWallRight(mrCroc.getPositionFootRight())
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);
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if (wallRight > lastWallRight) {
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mrCroc.moveRight(timestamp, delta);
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if (mrCroc.position.x >= lastWallRight - mrCroc.getWidth() * 0.5) {
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mrCroc.position.x = lastWallRight - mrCroc.getWidth() * 0.5 - 1;
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}
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}
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/* Drawing */
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if (timestamp - lastRendered >= FRAME_DURATION) {
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context.clearRect(0, 0, window.innerWidth, window.innerHeight);
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architecture.draw(context);
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mrCroc.draw(context);
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/*
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context.fillRect(0, lastCeilingHeight, window.innerWidth, 1);
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context.fillRect(0, lastGroundHeight, window.innerWidth, 1);
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@ -147,8 +136,6 @@ const LEVEL = levelJson.getContent();
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let lastRendered = undefined;
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let lastTimestamp = undefined;
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let groundHeight = undefined;
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let lastGroundHeight = undefined;
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let context;
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let mrCroc, architecture;
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