Game adjusted to async file loading
This commit is contained in:
parent
f02fb4d411
commit
014152b011
|
@ -91,8 +91,9 @@ let game;
|
||||||
const urlGetter = new UrlParam();
|
const urlGetter = new UrlParam();
|
||||||
const levelIndex = urlGetter.getInt('level');
|
const levelIndex = urlGetter.getInt('level');
|
||||||
|
|
||||||
loadLevel(
|
Level.createFromFile(
|
||||||
Level.createFromFile(
|
Setting.LEVELS_LOCATION + LEVEL[levelIndex < 0 || levelIndex >= LEVEL.length ? 0 : levelIndex],
|
||||||
Setting.LEVELS_LOCATION + LEVEL[levelIndex < 0 || levelIndex >= LEVEL.length ? 0 : levelIndex]
|
(level) => {
|
||||||
)
|
loadLevel(level);
|
||||||
|
}
|
||||||
);
|
);
|
||||||
|
|
Loading…
Reference in New Issue