Game adjusted to async file loading
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@ -91,8 +91,9 @@ let game;
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const urlGetter = new UrlParam();
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const levelIndex = urlGetter.getInt('level');
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loadLevel(
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Level.createFromFile(
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Setting.LEVELS_LOCATION + LEVEL[levelIndex < 0 || levelIndex >= LEVEL.length ? 0 : levelIndex]
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)
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Level.createFromFile(
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Setting.LEVELS_LOCATION + LEVEL[levelIndex < 0 || levelIndex >= LEVEL.length ? 0 : levelIndex],
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(level) => {
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loadLevel(level);
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}
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);
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