2020-01-22 22:50:45 +01:00
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import GeometryPoint from "./geometry/GeometryPoint.js";
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export default class Movable
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{
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constructor(defaultAnimation, speed = 1)
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{
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this.currentAnimation = 'DEFAULT';
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this.animations = {
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DEFAULT: defaultAnimation,
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};
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this.position = new GeometryPoint();
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this.speed = speed;
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2020-01-25 13:11:25 +01:00
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this.jumpHeight = 35;
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2020-01-23 23:09:03 +01:00
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this.fallSpeed = 0;
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2020-01-22 22:50:45 +01:00
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}
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playAnimation(animation, timestamp)
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{
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this.currentAnimation = animation;
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this.animations[animation].play(timestamp);
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}
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addAnimation(name, animation)
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{
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this.animations[name] = animation;
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}
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moveLeft(delta = 1)
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{
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this.position.x -= this.speed * delta;
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}
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moveRight(delta = 1)
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{
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this.position.x += this.speed * delta;
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}
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2020-01-23 23:09:03 +01:00
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getRect()
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{
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return this.animations[this.currentAnimation].getRect();
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}
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2020-01-25 23:30:36 +01:00
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getWidth()
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{
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return this.getRect().width;
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}
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getHeight()
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{
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return this.getRect().height;
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}
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2020-01-25 13:11:25 +01:00
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getPositionFootLeft()
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{
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return new GeometryPoint(
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this.position.x - this.animations[this.currentAnimation].getWidth() * 0.5, this.position.y
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);
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}
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getPositionFootRight()
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{
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return new GeometryPoint(
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2020-01-25 23:30:36 +01:00
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this.position.x + this.getWidth() * 0.5, this.position.y
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);
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}
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getPositionHeadLeft()
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{
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return new GeometryPoint(
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this.position.x - this.animations[this.currentAnimation].getWidth() * 0.5,
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this.position.y - this.animations[this.currentAnimation].getHeight()
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);
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}
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getPositionHeadRight()
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{
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return new GeometryPoint(
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this.position.x + this.getWidth() * 0.5,
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this.position.y - this.animations[this.currentAnimation].getHeight()
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2020-01-25 13:11:25 +01:00
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);
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}
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jump()
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{
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this.fallSpeed -= this.jumpHeight;
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this.isJumping = true;
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}
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getFootHeight()
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{
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return new GeometryPoint(
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this.position.x,
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this.position.y + this.animations[this.currentAnimation].getHeight()
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);
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}
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setFootHeight(height)
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{
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this.position.y = height - this.animations[this.currentAnimation].getHeight();
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}
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2020-01-22 22:50:45 +01:00
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draw(context)
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{
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this.animations[this.currentAnimation].setFootPosition(this.position.x, this.position.y);
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this.animations[this.currentAnimation].draw(context);
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}
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}
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