Some improvements <3

This commit is contained in:
Mal 2022-09-17 18:47:19 +02:00
parent b6501f101b
commit e6cb15fc97
1 changed files with 111 additions and 19 deletions

View File

@ -1,6 +1,9 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
import time import time
import random
import sys
import subprocess
class Unit: class Unit:
@ -8,6 +11,8 @@ class Unit:
self.title = 'Default Unit' self.title = 'Default Unit'
self.hp = 100 self.hp = 100
self.hp_max = 100 self.hp_max = 100
self.damage_min = 10
self.damage_max = 15
self.effects = [] self.effects = []
self.abilities = [] self.abilities = []
@ -17,6 +22,12 @@ class Unit:
{'effect': effect, 'lifetime': 0} {'effect': effect, 'lifetime': 0}
) )
def add_damage(self, damage):
self.hp -= damage
if self.hp < 0:
self.hp = 0
def remove_effect_set(self, effect): def remove_effect_set(self, effect):
self.effects.remove(effect) self.effects.remove(effect)
@ -42,6 +53,7 @@ class Mage(Unit):
class Player(Mage): class Player(Mage):
def __init__(self): def __init__(self):
Mage.__init__(self)
self.target = None self.target = None
self.mana = 400 self.mana = 400
self.mana_max = 400 self.mana_max = 400
@ -55,7 +67,7 @@ class Ability:
self.error_message = '' self.error_message = ''
def cast(self) -> bool: def cast(self) -> bool:
raise Error('Cast method must be implemented!') raise Exception('Cast method must be implemented!')
class DaggerImpact(Ability): class DaggerImpact(Ability):
@ -78,34 +90,70 @@ class DaggerImpact(Ability):
class Ui: class Ui:
def show_enemies(self, enemies): def show_enemies(self, enemies):
raise Error('Method must be implemented!') raise Exception('Method must be implemented!')
class Cli(Ui): class Cli(Ui):
def __init__(self): def __init__(self):
Ui.__init__(self) Ui.__init__(self)
def clear_screen(self):
if sys.platform == 'win32':
subprocess.call(['cls'])
else:
subprocess.call(['clear'])
def show_enemies(self, player, enemies): def show_enemies(self, player, enemies):
enemy_names = [] print()
print('Vor dir stehen:')
for e in enemies: for e in enemies:
name = e.title name = '\t%s (%d/%d)' % (e.title, e.hp, e.hp_max)
if e == player.target: if e == player.target:
name = '[' + name + ']' name = ' >' + name
enemy_names.append(name) print(name)
def show_message_board(self, *lines):
ornament = '-=W=-'
width = len(ornament) + 2
for l in lines:
length = len(l)
if length > width:
width = length
if width % 2 == 0:
width += 1
side = int((width - len(ornament) + 2) / 2)
print() print()
print('Vor dir stehen %s.' % (', '.join(enemy_names))) print('o' + ('-' * side) + ornament + ('-' * side) + 'o')
for l in lines:
print('| ' + l.ljust(width, ' ') + ' |')
print('o' + ('-' * (width + 2)) + 'o')
def show_player_status(self, player):
self.show_message_board(
'HP: %d/%d Mana: %d/%d' % (player.hp, player.hp_max, player.mana, player.mana_max)
)
def make_choice(self, choices = [], callbacks = []): def make_choice(self, choices = [], callbacks = []):
if len(choices) != len(callbacks): if len(choices) != len(callbacks):
raise Error('Number of callbacks must equal the number of choices!') raise Exception('Number of callbacks must equal the number of choices!')
print()
for i,c in enumerate(choices): for i,c in enumerate(choices):
print('[%d] %s' % (i + 1, c)) print('[%d] %s' % (i + 1, c))
print()
choice = 0 choice = 0
while choice == 0: while choice == 0:
@ -127,7 +175,7 @@ class Effect:
self.lifetime = 0 self.lifetime = 0
def apply_to_unit(self, unit) -> str: def apply_to_unit(self, unit) -> str:
raise Error('This abstract method must be implemented!') raise Exception('This abstract method must be implemented!')
return 'This abstract method must be implemented!' return 'This abstract method must be implemented!'
@ -150,27 +198,65 @@ class Fight:
self.ui = ui self.ui = ui
self.player = player self.player = player
self.enemies = [] self.enemies = []
self.is_running = True
def add_enemy(self, enemy): def add_enemy(self, enemy):
self.enemies.append(enemy) self.enemies.append(enemy)
def start(self): def start(self):
while len(self.enemies) > 0: while len(self.enemies) > 0:
self.ui.clear_screen()
if not self.is_running:
print('Feigling!')
return
self.ui.show_player_status(self.player)
self.ui.show_enemies(self.player, self.enemies) self.ui.show_enemies(self.player, self.enemies)
ui.make_choice( choices = []
['Gegner wählen', 'Fähigkeit wirken'], callbacks = []
[self.choose_enemy, self.choose_ability]
) choices.append('Gegner wählen')
callbacks.append(self.choose_enemy)
if self.player.target is not None:
choices.append('Angreifen')
callbacks.append(self.attack_target)
choices.append('Fähigkeit wirken')
callbacks.append(self.choose_ability)
choices.append('Weglaufen')
callbacks.append(self.quit)
ui.make_choice(choices, callbacks)
print('Du warst siegreich.') print('Du warst siegreich.')
def enemies_attack(self):
for e in self.enemies:
damage = random.randint(e.damage_min, e.damage_max)
self.player.add_damage(damage)
print('%s greift an und verursacht %d Schaden.' % (e.title, damage))
def quit(self):
self.is_running = False
def attack_target(self):
damage = random.randint(self.player.damage_min, self.player.damage_max)
self.player.target.add_damage(damage)
print('Du hast %d Schaden an %s verursacht.' % (damage, self.player.target.title))
def choose_enemy(self): def choose_enemy(self):
choices = [] choices = []
callbacks = [] callbacks = []
for e in self.enemies: for e in self.enemies:
choices.append(e.title) choices.append('%s (%d/%d)' % (e.title, e.hp, e.hp_max))
callbacks.append(lambda e=e: self.set_player_target(e)) callbacks.append(lambda e=e: self.set_player_target(e))
ui.make_choice(choices, callbacks) ui.make_choice(choices, callbacks)
@ -184,14 +270,20 @@ class Fight:
callbacks = [] callbacks = []
for a in self.player.abilities: for a in self.player.abilities:
names.append(a.title) names.append('%s (%d Mana)' % (a.title, a.mana_cost))
callbacks.append(lambda a=a: self.cast_ability(a)) callbacks.append(lambda a=a: self.cast_ability(a))
self.ui.make_choice(names, callbacks) self.ui.make_choice(names, callbacks)
def cast_ability(self, ability): def cast_ability(self, ability):
print('Wirke %s.' % (ability.title)) if ability.mana_cost > self.player.mana:
print('Nicht genug Mana!')
return
ability.cast() ability.cast()
self.player.mana -= ability.mana_cost
print('Wirke %s.' % (ability.title))
if __name__ == '__main__': if __name__ == '__main__':
@ -202,9 +294,6 @@ if __name__ == '__main__':
DaggerImpact(player) DaggerImpact(player)
] ]
u = Unit()
u.add_effect(EffectBleedOut())
dog = Unit() dog = Unit()
dog.title = 'Räudiger Hund' dog.title = 'Räudiger Hund'
dog.hp = 20 dog.hp = 20
@ -226,6 +315,9 @@ if __name__ == '__main__':
fight.add_enemy(orc) fight.add_enemy(orc)
fight.start() fight.start()
u = Unit()
u.add_effect(EffectBleedOut())
while u.hp > 0: while u.hp > 0:
to_be_removed = [] to_be_removed = []