Compare commits

...

2 Commits

Author SHA1 Message Date
Mal 09ca988f2b Removed default parameters from implementation 2024-11-20 23:50:15 +01:00
Mal 549bc3d673 Candle gradients more natural now 2024-10-22 14:56:27 +02:00
2 changed files with 25 additions and 14 deletions

View File

@ -1,6 +1,7 @@
#include "SimpLedRGB.h"
SimpLedRGB::SimpLedRGB(int pinRed, int pinGreen, int pinBlue) {
SimpLedRGB::SimpLedRGB(int pinRed, int pinGreen, int pinBlue)
{
this->pin_red = pinRed;
this->pin_green = pinGreen;
this->pin_blue = pinBlue;
@ -75,22 +76,32 @@ void SimpLedRGB::rainbowCycle(int cycleDurationMillis)
translateToColor(COLOR_RED, cycleDurationMillis);
}
void SimpLedRGB::candle(const Color &color)
void SimpLedRGB::candle(const Color &color, float wind)
{
float brightness = (float)random(300, 1000) / 1000.0;
int duration = random(100, 1000);
int duration = random(250, 6000 - 5000 * wind);
float intensity = (float)random(100 + 400 * wind, 300 + 600 * wind) / 1000.0;
translateToColor(
unsigned long start = millis();
unsigned long finish = start + duration;
float progress = 0.0;
while (progress < 1.0) {
progress = (float)(millis() - start) / (float)duration;
float brightness = (1.0 - intensity) + (1.0 + cos(PI * 2 * progress)) * 0.5 * intensity;
setColor(
{
color.red * brightness,
color.green * brightness,
color.blue * brightness
},
duration
color.blue * brightness,
}
);
}
}
void SimpLedRGB::pulse(const Color &color, float timesPerSecond = 1.0, float amplitudeMin = 0.0, float amplitudeMax = 1.0)
void SimpLedRGB::pulse(const Color &color, float timesPerSecond, float amplitudeMin, float amplitudeMax)
{
float amplitude = (1.0 + sin(PULSE_PER_SECOND * millis() * timesPerSecond)) / 2.0;
float brightness = amplitudeMin + (amplitudeMax - amplitudeMin) * amplitude;

View File

@ -39,7 +39,7 @@ class SimpLedRGB
void rainbowCycle(int cycleDurationMillis);
void candle(const Color &color);
void candle(const Color &color, float wind = 0.5);
void pulse(const Color &color, float timesPerSecond = 1.0, float amplitudeMin = 0.0, float amplitudeMax = 1.0);
};