Hopefully fix that sometimes key is not accepted
Most likely this is a race condition...
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@ -96,6 +96,11 @@ class _MyHomePageState extends State<MyHomePage> {
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client = null;
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client = null;
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}
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}
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if (key == '') {
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// make sure, the key is loaded
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await obtainKeyPair();
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}
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setState(() {
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setState(() {
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_output = null;
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_output = null;
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});
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});
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