Remove some clutter and the unused _counter variable

This commit is contained in:
lemoer 2025-06-20 11:13:35 +02:00
parent f6ce815a7f
commit df687a52a8

View File

@ -41,27 +41,11 @@ String encodePublicKey(OpenSSHEd25519KeyPair keyPair, {String comment = ''}) {
class MyApp extends StatelessWidget { class MyApp extends StatelessWidget {
const MyApp({super.key}); const MyApp({super.key});
// This widget is the root of your application.
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return MaterialApp( return MaterialApp(
title: 'Flutter Demo', title: 'Flutter Demo',
theme: ThemeData( theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
), ),
home: const MyHomePage(title: 'LeineLab e.V. Key App'), home: const MyHomePage(title: 'LeineLab e.V. Key App'),
@ -72,15 +56,6 @@ class MyApp extends StatelessWidget {
class MyHomePage extends StatefulWidget { class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title}); const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title; final String title;
@override @override
@ -88,22 +63,12 @@ class MyHomePage extends StatefulWidget {
} }
class _MyHomePageState extends State<MyHomePage> { class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
int navIndex = 0; int navIndex = 0;
OpenSSHEd25519KeyPair? keyPair; OpenSSHEd25519KeyPair? keyPair;
String _output = ''; String _output = '';
String key = ''; String key = '';
Future<void> _incrementCounter() async { Future<void> _incrementCounter() async {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
if (navIndex == 0) { if (navIndex == 0) {
SSHSocket? socket; SSHSocket? socket;
@ -158,34 +123,12 @@ class _MyHomePageState extends State<MyHomePage> {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
final String outputText = _output.isNotEmpty final String outputText = _output.isNotEmpty
? 'Output: $_output' ? 'Output: $_output'
: 'Press the button to run a command.'; : 'Press the button to run a command.';
final bodyComponentMain = Center( final bodyComponentMain = Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column( child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[ children: <Widget>[
Text('Current output:'), Text('Current output:'),
@ -195,22 +138,7 @@ class _MyHomePageState extends State<MyHomePage> {
); );
final bodyComponentInfo = Center( final bodyComponentInfo = Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column( child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[Center(child: Text('Info\n\n$key'))], children: <Widget>[Center(child: Text('Info\n\n$key'))],
), ),
@ -229,21 +157,13 @@ class _MyHomePageState extends State<MyHomePage> {
} }
return Scaffold( return Scaffold(
appBar: AppBar( appBar: AppBar(backgroundColor: Colors.amber, title: Text(widget.title)),
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Colors.amber,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: bodyComponent, body: bodyComponent,
floatingActionButton: FloatingActionButton( floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter, onPressed: _incrementCounter,
tooltip: 'Increment', tooltip: 'Increment',
child: const Icon(Icons.add), child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods., ),
drawer: Drawer( drawer: Drawer(
child: ListView( child: ListView(
padding: EdgeInsets.zero, padding: EdgeInsets.zero,
@ -258,11 +178,8 @@ class _MyHomePageState extends State<MyHomePage> {
ListTile( ListTile(
title: const Text('Main Page'), title: const Text('Main Page'),
onTap: () { onTap: () {
// Update the state of the app
// ...
// Then close the drawer
setState(() { setState(() {
navIndex = 0; // Example of changing the navigation index navIndex = 0;
}); });
Navigator.pop(context); Navigator.pop(context);
}, },
@ -270,11 +187,8 @@ class _MyHomePageState extends State<MyHomePage> {
ListTile( ListTile(
title: const Text('Info Page'), title: const Text('Info Page'),
onTap: () { onTap: () {
// Update the state of the app
// ...
// Then close the drawer
setState(() { setState(() {
navIndex = 1; // Example of changing the navigation index navIndex = 1;
}); });
Navigator.pop(context); Navigator.pop(context);
}, },