Rename to LeineLApp
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@ -1,6 +1,6 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<application
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android:label="test1"
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android:label="LeineLApp"
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android:name="${applicationName}"
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android:icon="@mipmap/ic_launcher">
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<activity
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@ -5,7 +5,7 @@
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<key>CFBundleDevelopmentRegion</key>
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<key>CFBundleDisplayName</key>
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<string>Test1</string>
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<string>LeineLApp</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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@ -13,7 +13,7 @@
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>test1</string>
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<string>LeineLApp</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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@ -4,7 +4,7 @@ project(runner LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "test1")
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set(BINARY_NAME "LeineLApp")
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# The unique GTK application identifier for this application. See:
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# https://wiki.gnome.org/HowDoI/ChooseApplicationID
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set(APPLICATION_ID "com.example.test1")
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@ -5,7 +5,7 @@
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// 'flutter create' template.
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// The application's name. By default this is also the title of the Flutter window.
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PRODUCT_NAME = test1
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PRODUCT_NAME = LeineLApp
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// The application's bundle identifier
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PRODUCT_BUNDLE_IDENTIFIER = com.example.test1
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@ -27,7 +27,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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FlutterWindow window(project);
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Win32Window::Point origin(10, 10);
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Win32Window::Size size(1280, 720);
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if (!window.Create(L"test1", origin, size)) {
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if (!window.Create(L"LeineLApp", origin, size)) {
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return EXIT_FAILURE;
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}
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window.SetQuitOnClose(true);
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